int tickcount = 0; //For dividing the framerate. This implementation will change. #endregion Fields #region Constructors public Game1() { graphics = new GraphicsDeviceManager(this); graphics.IsFullScreen = false; //graphics.PreferredBackBufferHeight = 720; //graphics.PreferredBackBufferWidth = 1280; Content.RootDirectory = "Content"; game = new GameState (this); }
public ImageScene(GameState game, Texture2D image) : base(game) { this.image = image; this.game = game; TimeLimited = false; SceneWidth = image.Width; SceneHeight = image.Height; }
public WarpTrigger(String mapName, String locationTarget, Rectangle rect, GameState game) { position.X = rect.X; position.Y = rect.Y; hitbox = new Rectangle (0, 0, rect.Width, rect.Height); spriteChoice.texture = texture; spriteChoice.rect = new Rectangle (0, 0, texture.Width, texture.Height); Visible = true; this.game = game; this.mapName = mapName; this.locationTarget = locationTarget; }
public TmxScene(GameState state) : base(state) { }
public ImageScene(GameState state, Texture2D image, int maxAnimFrames, String nextScene) : this(state,image,nextScene) { TimeLimited = true; MaxCount = maxAnimFrames; }
public ImageScene(GameState game, Texture2D image, String nextScene) : this(game,image) { this.nextScene = nextScene; }