public static void HPlayScene_StopPOV() { if (EC_GamePOV.povEnabled) { EC_GamePOV.StopPOV(); } }
public static void HPlayScene_InitPart_Prefix(string _UID, ref ChaControl __state) { if (!EC_GamePOV.povEnabled || EC_GamePOV.povCharacter == null) { return; } __state = Singleton <HEditData> .Instance.nodes[_UID].kind == 0 ? EC_GamePOV.povCharacter : null; EC_GamePOV.StopPOV(); }