//public override void GetComponentFromEntityManager() { // _component = GetComponent<GameObjectEntity>().GetComponentFromEntityManager<TComponent>(); //} private void OnEnable() { GameObjectEntity gameObjectEntity = GetComponent <GameObjectEntity>(); if (gameObjectEntity.IsInitialized) { gameObjectEntity.EntityManager.SubscripeComponentChanged(gameObjectEntity.Entity, this); _component = gameObjectEntity.GetComponentFromEntityManager <TComponent>(); } }
private void OnEnable() { GameObjectEntity gameObjectEntity = GetComponent <GameObjectEntity>(); if (enabled == false) { return; } if (gameObjectEntity.IsInitialized) { gameObjectEntity.EntityManager.SubscripeComponentChanged(gameObjectEntity.Entity, this); if (gameObjectEntity.EntityManager.HasComponent <TComponent>(gameObjectEntity.Entity)) { _component = gameObjectEntity.GetComponentFromEntityManager <TComponent>(); } else { gameObjectEntity.EntityManager.AddComponent(gameObjectEntity.Entity, _component); } } }