public Point GenerateRandomPointOnCurve() { BigInteger x, y, f, legendreFP; while (true) { x = PrimeHelper.GenerateRandom(RandomGenerator.Next(2, primeSize - 1)); f = CalculateF(a, b, x, p); legendreFP = CalculateLegendreSymbol(f, p); if (legendreFP == BigInteger.One) { y = BigInteger.ModPow(f, (p + 1) / 4, p); BigInteger left, right; left = BigInteger.ModPow(y, 2, p); right = (BigInteger.Pow(x, 3) + a * x + b).Mod(p); bool test = left == right; if (test) { break; } } } return(new Point(x, y, a, p)); }
public void GenerateRandomCurve() { // 1 - generowanie liczby pierwszej przystającej do 3 modulo 4 p = PrimeHelper.GenerateRandomPrimeForElipticCurve(primeSize); pMinus1 = BigInteger.Subtract(p, BigInteger.One); while (true) { // 2 - losowanie a, b, chi a = PrimeHelper.GenerateRandom(RandomGenerator.Next(2, primeSize - 1)); b = PrimeHelper.GenerateRandom(RandomGenerator.Next(2, primeSize - 1)); // 2.1 - jeśli delta przystaje do 0 to skok do punktu 2 delta = CalculateDelta(a, b); if (delta.Mod(p) != 0) { // Krzywa gotowa, można szukać punktu należącego do krzywej break; } } Console.WriteLine($"p:\t{p}"); Console.WriteLine($"a:\t{a}"); Console.WriteLine($"b:\t{b}"); Console.WriteLine($"delta:\t{delta}"); }
static void Main(string[] args) { ElipticCurve elipticCurve = new ElipticCurve(256); elipticCurve.GenerateRandomCurve(); Point randomPoint = elipticCurve.GenerateRandomPointOnCurve(); BigInteger nA = PrimeHelper.GenerateRandom(64); BigInteger nB = PrimeHelper.GenerateRandom(64); Point qA = elipticCurve.ScalarMultiplication(randomPoint, nA); Point qB = elipticCurve.ScalarMultiplication(randomPoint, nB); if (qA == qB) { Console.WriteLine("Ok"); } else { Console.WriteLine("Nie ok"); } Console.ReadKey(); }