/// <summary> /// Returns the max HP of the given BodyPartDef. It is basically a clone of the GetMaxHealth method. /// </summary> /// <param name="def"></param> /// <param name="pawn"></param> /// <returns></returns> public static float GetRawMaxHealth(this BodyPartDef def, Pawn pawn) { return(EBFEndpoints.GetMaxHealthUnmodified(def, pawn)); }