public override void OnLoggedIn() { var user = Hub.LoginManager.LocalUser; string serverid = user.WorldId.ToString(); string servername = string.Empty; string roleid = user.Id.Value.ToString(); string rolename = user.Name; int rolelevel = user.Level; string extend = "login role"; //EB.Debug.LogError("unityTest OnLoggedIn collectData"); EWanGameSdk.collectData(serverid, servername, roleid, rolename, rolelevel, extend); }
public void OnInitResult(int code, string msg) { EB.Debug.Log("OnInitResult:code={0} msg={1}", code, msg); mInitializing = false; Hub.RunInBackground = false; mInitialized = true; if (mInitCallback != null) { mInitCallback(null, mInitialized); mInitCallback = null; } //EB.Debug.LogError("unityTest OnInitResult collectData"); EWanGameSdk.collectData("1", "servername", "roleid", "rolename", 1, "create role"); }