void Start()
        {
            NavigationManager.I.CurrentScene = AppScene.Rewards;

            if (AppManager.I.Player.IsFirstContact())
            {
                GlobalUI.ShowPauseMenu(false);
            }

            AudioManager.I.PlayMusic(Music.Theme10);
            Debug.Log("RewardsManager playsession: " + AppManager.I.Player.CurrentJourneyPosition.PlaySession);

            // here we set the Rewards base on current progression level (playsession -1 because Rewards appear when playsession is already incremented)
            //if ((AppManager.I.Player.CurrentJourneyPosition.PlaySession - 1) == 1) {
            //    AppManager.I.Player.AnturaCurrentPreset = 1;

            //    tutorialIndex = 10;
            //    //LoggerEA4S.Log("app", "Reward", "get_reward", "1");
            //    LogManager.I.LogInfo(InfoEvent.Reward, "reward:1");
            //} else if ((AppManager.I.Player.CurrentJourneyPosition.PlaySession - 1) == 2) {
            //    AppManager.I.Player.AnturaCurrentPreset = 2;
            //    tutorialIndex = 20;
            //    //LoggerEA4S.Log("app", "Reward", "get_reward", "2");
            //    LogManager.I.LogInfo(InfoEvent.Reward, "reward:2");
            //} else if ((AppManager.I.Player.CurrentJourneyPosition.PlaySession - 1) > 2) {
            //    AppManager.I.Player.AnturaCurrentPreset = 3;
            //    tutorialIndex = 30;
            //    //LoggerEA4S.Log("app", "Reward", "get_reward", "3");
            //    LogManager.I.LogInfo(InfoEvent.Reward, "reward:3");
            //}

            AnturaAnimController.State = AnturaAnimation;
            SceneTransitioner.Close();
            ShowReward();
        }
示例#2
0
        void Start()
        {
            AppManager.I.GameSettings.CheatSuperDogMode = false;
            //Debug.Log("Setting super dog mode (by default) to: " + AppManager.I.GameSettings.CheatSuperDogMode);

            GlobalUI.ShowPauseMenu(false);
            GlobalUI.ShowBackButton(true, ExitThisScene);
            AudioManager.I.PlayMusic(SceneMusic);
            LogManager.I.LogInfo(InfoEvent.Book, "enter");

            SceneTransitioner.Close();

            AudioManager.I.PlayDialog("Book_Intro");

            HideAllPanels();
            OpenPanel(OpeningPanel);
        }
示例#3
0
 void Start()
 {
     AudioManager.I.PlayMusic(SceneMusic);
     SceneTransitioner.Close();
     ShowTutor();
 }