public void EnterState() { UnityEngine.Random.InitState(DateTime.Now.GetHashCode()); // Layer 8 = Terrain. Layer 12 = Ball. Physics.IgnoreLayerCollision(8, 10); letterSpawner = new LetterSpawner(); foreach (Collider collider in ThrowBallsGame.instance.environment.GetComponentsInChildren <Collider>()) { collider.enabled = false; } letterPool = new GameObject[NUM_LETTERS_IN_POOL]; letterControllers = new LetterController[NUM_LETTERS_IN_POOL]; for (int i = 0; i < letterPool.Length; i++) { GameObject letter = ThrowBallsGame.Instantiate(game.letterWithPropsPrefab).GetComponent <LetterWithPropsController>().letter; LetterController letterController = letter.GetComponent <LetterController>(); letterPool[i] = letter; letterControllers[i] = letterController; letter.SetActive(false); } ThrowBallsGame.instance.letterWithPropsPrefab.SetActive(false); //ResetScene(); switch (ThrowBallsConfiguration.Instance.Variation) { case ThrowBallsVariation.letters: audioManager.PlayDialogue(Db.LocalizationDataId.ThrowBalls_letters_Title, OnTitleVoiceOverDone); break; case ThrowBallsVariation.words: audioManager.PlayDialogue(Db.LocalizationDataId.ThrowBalls_words_Title, OnTitleVoiceOverDone); break; case ThrowBallsVariation.lettersinword: audioManager.PlayDialogue(Db.LocalizationDataId.ThrowBalls_letterinword_Title, OnTitleVoiceOverDone); break; default: break; } AudioManager.I.PlayMusic(Music.Theme10); }
public GameState(ThrowBallsGame game) { this.game = game; if (ThrowBallsConfiguration.Instance.Variation == ThrowBallsVariation.lettersinword) { MAX_NUM_BALLS = 10; } instance = this; inputManager = ThrowBallsConfiguration.Instance.Context.GetInputManager(); audioManager = game.Context.GetAudioManager(); inputManager.Enabled = false; }
protected override void OnInitialize(IGameContext context) { instance = this; GameState = new GameState(this); }