/// <summary> /// Check if both clips are nested on the same controller asset or not. /// </summary> internal bool TryGetLinkedControllerAsset(bool forPortrait, out RuntimeAnimatorController controllerAsset) { BlendedClipsAdaptor bca = forPortrait ? portraitOrDefaultAdaptation : landscapeAdaptation; return(bca.TryGetLinkedControllerAsset(out controllerAsset)); }