private void DrawStories(float width, float height, bool showLines) { float[] pt, ct; if (showLines) { PathGeometry pLinesGeometry = this.Factory.CreatePathGeometry(); GeometrySink gs = pLinesGeometry.Open(); gs.SetFillMode(FillMode.Winding); foreach (Story s in _st) { ct = s.GetLocationLines(); gs.BeginFigure(new D2D.Point2F(0.0f, ct[0]), FigureBegin.Hollow); gs.AddLine(new D2D.Point2F(width, ct[1])); gs.EndFigure(FigureEnd.Open); //this.RenderTarget.DrawLine(new D2D.Point2F(0.0f, ct[0]), new D2D.Point2F(width, ct[1]), neutralBrush, 0.8f); } gs.Close(); this.RenderTarget.DrawGeometry(pLinesGeometry, neutralBrush, 0.8f); } foreach (KeyValuePair <string, D2D.SolidColorBrush> kvp in brushes) { var storyset = from r in _st where r.GetLabel().Equals(kvp.Key) orderby r.GetEventLocation()[0] ascending select r; var storyenumerator = storyset.GetEnumerator(); storyenumerator.MoveNext(); Story prev = storyenumerator.Current; pt = prev.GetEventLocation(); drawSpatialUncertaintyGlyph(WINGLENGTHX, pt[0], pt[1], prev.GetLocationLines()[0], prev.GetLocationLines()[1], width, brushes[prev.GetLabel()]); Story s; int random; for (int i = 1; i < storyset.Count(); i++) { storyenumerator.MoveNext(); s = storyenumerator.Current; ct = s.GetEventLocation(); random = rnd.Next(100); if (random < 25) { this.RenderTarget.DrawEllipse(new Ellipse(new Point2F(ct[0], ct[1]), RECTSIZE, RECTSIZE), brushes[s.GetLabel()], 2f); } else if (random < 50) { drawTemporalUncertaintyGlyph(rnd.Next(20), ct[0], ct[1], s.GetLocationLines()[0], s.GetLocationLines()[1], width, brushes[prev.GetLabel()]); } else if (random < 75) { drawSpatialUncertaintyGlyph(rnd.Next(20), ct[0], ct[1], s.GetLocationLines()[0], s.GetLocationLines()[1], width, brushes[prev.GetLabel()]); } else { drawSpatioTemporalUncertaintyGlyph(rnd.Next(20), ct[0], ct[1], s.GetLocationLines()[0], s.GetLocationLines()[1], width, brushes[prev.GetLabel()]); } //drawUGlyph(WINGLENGTH, ct[0], ct[1], s.GetLocationLines()[0], s.GetLocationLines()[1], width, brushes[prev.GetLabel()]); //drawTemporalUncertaintyGlyph(WINGLENGTHX, ct[0], ct[1], s.GetLocationLines()[0], s.GetLocationLines()[1], width, brushes[prev.GetLabel()]); //drawSpatialUncertaintyGlyph(WINGLENGTHX, ct[0], ct[1], s.GetLocationLines()[0], s.GetLocationLines()[1], width, brushes[prev.GetLabel()]); // brushes[s.GetLabel()].Opacity = 1.0f; this.RenderTarget.DrawLine(new D2D.Point2F(pt[0], pt[1]), new D2D.Point2F(ct[0], ct[1]), brushes[s.GetLabel()], 1.0f, sst); pt = ct; } } }
private void DrawStories(float width, float height, bool showLines) { float[] pt, ct, ptl, ctl; float w = this.RenderTarget.Size.Width; if (showLines) { PathGeometry pLinesGeometry = this.Factory.CreatePathGeometry(); GeometrySink gs = pLinesGeometry.Open(); gs.SetFillMode(FillMode.Winding); foreach (Story s in _st) { ct = s.GetLocationLines(); gs.BeginFigure(new D2D.Point2F(0.0f, ct[0]), FigureBegin.Hollow); gs.AddLine(new D2D.Point2F(width, ct[1])); gs.EndFigure(FigureEnd.Open); //this.RenderTarget.DrawLine(new D2D.Point2F(0.0f, ct[0]), new D2D.Point2F(width, ct[1]), neutralBrush, 0.8f); } gs.Close(); this.RenderTarget.DrawGeometry(pLinesGeometry, neutralBrush, 0.8f); } foreach (KeyValuePair <string, D2D.SolidColorBrush> kvp in brushes) { var storyset = from r in _st where r.GetLabel().Equals(kvp.Key) orderby r.GetEventLocation()[0] ascending select r; var storyenumerator = storyset.GetEnumerator(); storyenumerator.MoveNext(); Story prev = storyenumerator.Current; pt = prev.GetEventLocation(); ptl = prev.GetLocationLines(); this.RenderTarget.DrawRectangle(new D2D.RectF(pt[0] - RECTSIZE, pt[1] - RECTSIZE, pt[0] + RECTSIZE, pt[1] + RECTSIZE), brushes[prev.GetLabel()], 0.8f); //drawUGlyph(WINGLENGTH, pt[0], pt[1], prev.GetLocationLines()[0], prev.GetLocationLines()[1], width, brushes[prev.GetLabel()]); Story s; for (int i = 1; i < storyset.Count(); i++) { storyenumerator.MoveNext(); s = storyenumerator.Current; ct = s.GetEventLocation(); ctl = s.GetLocationLines(); if (Math.Abs(ct[0] - pt[0]) + Math.Abs(ct[1] - pt[1]) < CUTOFF) { // vt is symmetrical float vt = VELOCITY * (ct[0] - pt[0]); GeometrySink gs1, gs2, gsr; PathGeometry pg1, pg2, pgr; pg1 = pg2 = null; gsr = gs1 = gs2 = null; float yr1 = getYForUncertaintyBound(ptl[0] + vt, ptl[1] + vt, ct[0], w); float yr2 = getYForUncertaintyBound(ptl[0] - vt, ptl[1] - vt, ct[0], w); pg1 = Factory.CreatePathGeometry(); gs1 = pg1.Open(); gs1.BeginFigure(new D2D.Point2F(pt[0], pt[1]), FigureBegin.Filled); gs1.AddLine(new D2D.Point2F(ct[0], yr1)); gs1.AddLine(new D2D.Point2F(ct[0], yr2)); gs1.EndFigure(FigureEnd.Closed); gs1.Close(); yr1 = getYForUncertaintyBound(ctl[0] + vt, ctl[1] + vt, pt[0], w); yr2 = getYForUncertaintyBound(ctl[0] - vt, ctl[1] - vt, pt[0], w); pg2 = Factory.CreatePathGeometry(); gs2 = pg2.Open(); gs2.BeginFigure(new D2D.Point2F(ct[0], ct[1]), FigureBegin.Filled); gs2.AddLine(new D2D.Point2F(pt[0], yr1)); gs2.AddLine(new D2D.Point2F(pt[0], yr2)); gs2.EndFigure(FigureEnd.Closed); gs2.Close(); pgr = Factory.CreatePathGeometry(); gsr = pgr.Open(); pg1.CombineWithGeometry(pg2, CombineMode.Intersect, gsr); gsr.Close(); this.RenderTarget.DrawGeometry(pgr, halobrushes[s.GetLabel()], 1.0f); this.RenderTarget.FillGeometry(pgr, halobrushes[s.GetLabel()]); } //// for the forward cones //float yr1 = getYForUncertaintyBound(ptl[0] + vt, ptl[1] + vt, ct[0], w); //float yr2 = getYForUncertaintyBound(ptl[0] - vt, ptl[1] - vt, ct[0], w); //this.RenderTarget.DrawLine(new D2D.Point2F(pt[0], pt[1]), new D2D.Point2F(ct[0], yr1), regionBrush, 2.0f); //this.RenderTarget.DrawLine(new D2D.Point2F(pt[0], pt[1]), new D2D.Point2F(ct[0], yr2), regionBrush, 2.0f); //// for the backward cones //yr1 = getYForUncertaintyBound(ctl[0] + vt, ctl[1] + vt, pt[0], w); //yr2 = getYForUncertaintyBound(ctl[0] - vt, ctl[1] - vt, pt[0], w); //this.RenderTarget.DrawLine(new D2D.Point2F(ct[0], ct[1]), new D2D.Point2F(pt[0], yr1), regionBrush, 2.0f); //this.RenderTarget.DrawLine(new D2D.Point2F(ct[0], ct[1]), new D2D.Point2F(pt[0], yr2), regionBrush, 2.0f); D2D.RectF temprect = new D2D.RectF(ct[0] - RECTSIZE, ct[1] - RECTSIZE, ct[0] + RECTSIZE, ct[1] + RECTSIZE); this.RenderTarget.FillRectangle(temprect, brushes[s.GetLabel()]); this.RenderTarget.DrawRectangle(temprect, brushes[s.GetLabel()], 0.5f); //this.RenderTarget.DrawRectangle(new D2D.RectF(ct[0] - RECTSIZE, ct[1] - RECTSIZE, ct[0] + RECTSIZE, ct[1] + RECTSIZE), brushes[s.GetLabel()], 0.8f); //drawUGlyph(WINGLENGTH, ct[0], ct[1], s.GetLocationLines()[0], s.GetLocationLines()[1], width, brushes[prev.GetLabel()]); this.RenderTarget.DrawLine(new D2D.Point2F(pt[0], pt[1]), new D2D.Point2F(ct[0], ct[1]), brushes[s.GetLabel()], 2.0f, sst); pt = ct; ptl = ctl; } } }