protected override void OnCreateResources() { // We don't need to free any resources because the base class will // call OnFreeResources if necessary before calling this method. //this.redBrush = this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(1, 0, 0)); float[] t; sst = Factory.CreateStrokeStyle(new D2D.StrokeStyleProperties() { DashStyle = D2D.DashStyle.Dash }); foreach (string key in _st.GetColorDictionary().Keys) { t = _st.GetColorDictionary()[key]; brushes.Add(key, this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(t[0], t[1], t[2], t[3]))); if (!halobrushes.ContainsKey(key)) { halobrushes.Add(key, this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(t[0], t[1], t[2], 0.2f))); } } neutralBrush = this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(0.8f, 0.8f, 0.8f)); regionBrush = this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(1.0f, 0.8f, 0.8f, 0.3f)); //base.OnCreateResources(); // Call this last to start the animation }
protected override void OnCreateResources() { float[] t; foreach (string key in _st.GetColorDictionary().Keys) { t = _st.GetColorDictionary()[key]; brushes.Add(key, this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(t[0], t[1], t[2], t[3]))); } neutralBrush = this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(0.8f, 0.0f, 0.0f, 0.3f)); alternativeBrush = this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(0.8f, 0.8f, 0.8f, 0.3f)); base.OnCreateResources(); }
protected override void OnCreateResources() { // We don't need to free any resources because the base class will // call OnFreeResources if necessary before calling this method. //this.redBrush = this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(1, 0, 0)); float[] t; foreach (string key in _st.GetColorDictionary().Keys) { t = _st.GetColorDictionary()[key]; brushes.Add(key, this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(t[0], t[1], t[2], t[3]))); } neutralBrush = this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(0.8f, 0.8f, 0.8f, 0.5f)); //neutralBrush = this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(0.95f, 0.95f, 0.95f, 0.5f)); //neutralBrush = this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(0.7f, 0.7f, 0.7f)); //neutralBrush = this.RenderTarget.CreateSolidColorBrush(new D2D.ColorF(1.0f, 0.2f, 0.2f, 0.5f)); base.OnCreateResources(); // Call this last to start the animation }