示例#1
0
        public static void Initialize(bool createNewIvy)
        {
            Undo.ClearAll();

            EditorApplication.playModeStateChanged += OnPlayModeStateChanged;

            ivyParametersGUI = ScriptableObject.CreateInstance <IvyParametersGUI>();
            controller       = ScriptableObject.CreateInstance <RealIvyProWindowController>();
            controller.Init(instance, ivyParametersGUI);

            windowSkin        = (GUISkin)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("b0545e8c97ca8684182a76c2fb22c7ff"), typeof(GUISkin));
            downArrowTex      = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("8ee6aee77df7d3e4485148aa889f9b6b"), typeof(Texture2D));
            materialTex       = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("eb3b714e29c31744888e1bc4bcfe23d6"), typeof(Texture2D));
            leaveTex          = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("14bbaf6e0a8b00f4ea30434e5eeeaf8c"), typeof(Texture2D));
            dropdownShadowTex = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("9cd9a16c9e229684983f50ff07427219"), typeof(Texture2D));
            presetTex         = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("9dd821bf05e345d4a8a501a8768c7144"), typeof(Texture2D));
            infoTex           = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("d73d5146604f9594996de4e08eec4bdf"), typeof(Texture2D));

            Undo.undoRedoPerformed += MyUndoCallback;

            IvyPreset defaultPresset = GetDefaultPreset();


            if (realIvyProToolsWindow != null)
            {
                realIvyProToolsWindow.QuitWindow();
            }
            CreateTools();

            if (createNewIvy)
            {
                controller.CreateNewIvy(defaultPresset);
                ivyParametersGUI.CopyFrom(controller.infoPool.ivyParameters);
            }
        }
示例#2
0
 public InfoPool CreateNewIvy()
 {
     return(controller.CreateNewIvy());
 }