public static double Interpolate(double v1, double p1, double v2, double p2, double p3) { double alpha = (p3 - p1) / (p2 - p1); alpha = MathHelper.Saturate(alpha); return v1 * alpha + v2 * (1 - alpha); }
public static bool CheckPosition(Vector3 position, double[,,] array, double missingValue) { int i = array.GetLength(0); int j = array.GetLength(1); int k = array.GetLength(2); if (position.X >= 0 && position.X < i && position.Y >= 0 && position.Y < j && position.Z >= 0 && position.Z < k && !MathHelper.MissingCheck(position, array, missingValue)) return true; else return false; }