public RasterTriangle(VertexPositionColor2D point1, VertexPositionColor2D point2, VertexPositionColor2D point3) { points = new VertexPositionColor2D[3]; points[0] = point1; points[1] = point2; points[2] = point3; sorted = false; }
private void SortPoints() { for (int i = 1; i < 3; i++) { if (points[i - 1].Position.Y > points[i].Position.Y) { VertexPositionColor2D p = points[i - 1]; points[i - 1] = points[i]; points[i] = p; if (i > 1) { i -= 2; } } } sorted = true; }