public ColorMapHelper(WarpedDataSource2D <double> field, Box2 regionBox, double minT, double maxT) { this.minT = minT; this.maxT = maxT; warpedField = field; if (regionBox != null) { this.tileBox = new GeoRect( regionBox.MinCoordinate.X, regionBox.MinCoordinate.Y, regionBox.MaxCoordinate.X - regionBox.MinCoordinate.X, regionBox.MaxCoordinate.Y - regionBox.MinCoordinate.Y); this.regionBox = regionBox; } System.Windows.Point[,] grid = warpedField.Grid; Coordinate2D minCoordinate = new Coordinate2D(grid[0, 0].X, grid[0, 0].Y); Coordinate2D maxCoordinate = new Coordinate2D(grid[warpedField.Width - 1, warpedField.Height - 1].X, grid[warpedField.Width - 1, warpedField.Height - 1].Y); for (int j = 0; j < warpedField.Height; j++) { for (int i = 0; i < warpedField.Width; i++) { if (grid[i, j].X < minCoordinate.X) { minCoordinate.X = grid[i, j].X; } if (grid[i, j].X > maxCoordinate.X) { maxCoordinate.X = grid[i, j].X; } if (grid[i, j].Y < minCoordinate.Y) { minCoordinate.Y = grid[i, j].Y; } if (grid[i, j].Y > maxCoordinate.Y) { maxCoordinate.Y = grid[i, j].Y; } } } gridBox = new GeoRect( minCoordinate.X, minCoordinate.Y, maxCoordinate.X - minCoordinate.X, maxCoordinate.Y - minCoordinate.Y); palette = new LinearPalette(swm.Colors.Blue, swm.Colors.Green, swm.Colors.Red); workingTriangle = new RasterTriangle(); }
public ColorMapHelper(WarpedDataSource2D<double> field, Box2 regionBox, double minT, double maxT) { this.minT = minT; this.maxT = maxT; warpedField = field; if (regionBox != null) { this.tileBox = new GeoRect( regionBox.MinCoordinate.X, regionBox.MinCoordinate.Y, regionBox.MaxCoordinate.X - regionBox.MinCoordinate.X, regionBox.MaxCoordinate.Y - regionBox.MinCoordinate.Y); this.regionBox = regionBox; } System.Windows.Point[,] grid = warpedField.Grid; Coordinate2D minCoordinate = new Coordinate2D(grid[0, 0].X, grid[0, 0].Y); Coordinate2D maxCoordinate = new Coordinate2D(grid[warpedField.Width - 1, warpedField.Height - 1].X, grid[warpedField.Width - 1, warpedField.Height - 1].Y); for (int j = 0; j < warpedField.Height; j++) { for (int i = 0; i < warpedField.Width; i++) { if (grid[i, j].X < minCoordinate.X) minCoordinate.X = grid[i, j].X; if (grid[i, j].X > maxCoordinate.X) maxCoordinate.X = grid[i, j].X; if (grid[i, j].Y < minCoordinate.Y) minCoordinate.Y = grid[i, j].Y; if (grid[i, j].Y > maxCoordinate.Y) maxCoordinate.Y = grid[i, j].Y; } } gridBox = new GeoRect( minCoordinate.X, minCoordinate.Y, maxCoordinate.X - minCoordinate.X, maxCoordinate.Y - minCoordinate.Y); palette = new LinearPalette(swm.Colors.Blue, swm.Colors.Green, swm.Colors.Red); workingTriangle = new RasterTriangle(); }