示例#1
0
        public void DrawShadowGeometry(Light l)
        {
            foreach(Vector2 p in Points)
            {
                var CurrentPoint = p;

                var nv = new Vector2(CurrentPoint.X - Light.Position.X, CurrentPoint.Y - Light.Position.Y);
                var lv = new Vector2(CurrentPoint.Y - Light.Position.Y, CurrentPoint.X - Light.Position.X);
                if ( (nv.X * -1 * lv.X) + (lv.Y * nv.Y) > 0 )
                {

                }

                var LastPoint = p;
            }
        }
示例#2
0
 public void RenderShadowGeometry(Light l)
 {
 }