/// <summary> /// Add a chunk. /// </summary> /// <param name="chunk">The chunk to add.</param> public void AddChunk(TerrainChunk chunk) { lock (this.chunksLock) { this.chunks.Add(chunk.Index, chunk); } if (this.ChunkAdded != null) { this.ChunkAdded(this, chunk.Index); } }
/// <summary> /// Try to get the chunk. /// </summary> /// <param name="chunkIndex">The chunk index.</param> /// <param name="chunk">The chunk.</param> /// <returns>True if the chunk exists.</returns> public bool TryGetChunk(Vector2I chunkIndex, out TerrainChunk chunk) { return this.chunks.TryGetValue(chunkIndex, out chunk); }