public MainWindow() { const int depth = 5; const int sizeExp = 9; int side = (int)Math.Pow(2, sizeExp); m_size = new IntSize3(side, side, depth); m_terrain = new TerrainData(m_size); m_terrainGen = new DungeonTerrainGenerator(m_terrain, new Random(1)); m_renderer = new Renderer(m_size); this.SliceBmpXY = m_renderer.SliceBmpXY; this.SliceBmpXZ = m_renderer.SliceBmpXZ; this.SliceBmpYZ = m_renderer.SliceBmpYZ; InitializeComponent(); }
void CreateTerrain() { var random = Helpers.Random; int side = MyMath.Pow2(MAP_SIZE); var size = new IntSize3(side, side, MAP_DEPTH); var terrain = new TerrainData(size); var tg = new DungeonTerrainGenerator(terrain, random); tg.Generate(1); TerrainHelpers.CreateSoil(terrain, 9999); TerrainHelpers.CreateGrass(terrain, random, 9999); TerrainHelpers.CreateTrees(terrain, random); m_rooms = tg.Rooms; m_terrainData = terrain; }
void CreateTerrain(IntSize3 size) { var random = Helpers.Random; var terrain = new TerrainData(size); var tg = new DungeonTerrainGenerator(terrain, random); tg.Generate(1); TerrainHelpers.CreateSoil(terrain, 9999); TerrainHelpers.CreateVegetation(terrain, random, 9999); m_rooms = tg.Rooms; m_terrainData = terrain; }