Inheritance: ConcreteObjectBuilder
示例#1
0
        LivingObject(LivingObjectBuilder builder)
            : base(ObjectType.Living, builder)
        {
            Debug.Assert(builder.LivingID != Dwarrowdelf.LivingID.Undefined);

            this.LivingID = builder.LivingID;

            m_maxHitPoints      = m_hitPoints = builder.HitPoints;
            m_naturalArmorClass = builder.NaturalAC;

            m_strength     = builder.Str;
            m_dexterity    = builder.Dex;
            m_constitution = builder.Con;
            m_intelligence = builder.Int;
            m_wisdom       = builder.Wis;
            m_charisma     = builder.Cha;
            m_size         = builder.Siz;

            m_gender = builder.Gender;

            m_visionRange = builder.VisionRange;

            m_assignment = "";

            m_skillMap = new Dictionary <SkillID, byte>();
            foreach (var kvp in builder.SkillMap)
            {
                if (kvp.Value != 0)
                {
                    m_skillMap[kvp.Key] = kvp.Value;
                }
            }

            RecalcArmorClass();
        }
示例#2
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        LivingObject(LivingObjectBuilder builder)
            : base(ObjectType.Living, builder)
        {
            Debug.Assert(builder.LivingID != Dwarrowdelf.LivingID.Undefined);

            this.LivingID = builder.LivingID;

            m_maxHitPoints = m_hitPoints = builder.HitPoints;
            m_naturalArmorClass = builder.NaturalAC;

            m_strength = builder.Str;
            m_dexterity = builder.Dex;
            m_constitution = builder.Con;
            m_intelligence = builder.Int;
            m_wisdom = builder.Wis;
            m_charisma = builder.Cha;
            m_size = builder.Siz;

            m_gender = builder.Gender;

            m_visionRange = builder.VisionRange;

            m_assignment = "";

            m_skillMap = new Dictionary<SkillID, byte>();
            foreach (var kvp in builder.SkillMap)
                if (kvp.Value != 0)
                    m_skillMap[kvp.Key] = kvp.Value;

            RecalcArmorClass();
        }
示例#3
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        internal static LivingObject Create(World world, LivingObjectBuilder builder)
        {
            var ob = new LivingObject(builder);

            ob.Initialize(world);
            return(ob);
        }
示例#4
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        LivingObject CreateDwarf(int i)
        {
            var builder = new LivingObjectBuilder(LivingID.Dwarf)
            {
                Color = (GameColor)Helpers.GetRandomInt(GameColorRGB.NUMCOLORS - 1) + 1,
                Gender = LivingGender.Male,
            };

            switch (i)
            {
                case 0:
                    builder.Name = "Doc";
                    builder.SetSkillLevel(SkillID.Mining, 80);
                    builder.SetSkillLevel(SkillID.Fighting, 40);
                    break;

                case 1:
                    builder.Name = "Grumpy";
                    builder.SetSkillLevel(SkillID.Carpentry, 80);
                    builder.SetSkillLevel(SkillID.Fighting, 40);
                    break;

                case 2:
                    builder.Name = "Happy";
                    builder.SetSkillLevel(SkillID.WoodCutting, 80);
                    builder.SetSkillLevel(SkillID.Fighting, 40);
                    break;

                case 3:
                    builder.Name = "Sleepy";
                    builder.SetSkillLevel(SkillID.Masonry, 80);
                    builder.SetSkillLevel(SkillID.Fighting, 40);
                    break;

                case 4:
                    builder.Name = "Bashful";
                    builder.SetSkillLevel(SkillID.BlackSmithing, 80);
                    builder.SetSkillLevel(SkillID.Fighting, 40);
                    break;

                case 5:
                    builder.Name = "Sneezy";
                    builder.SetSkillLevel(SkillID.GemCutting, 80);
                    builder.SetSkillLevel(SkillID.Fighting, 40);
                    break;

                case 6:
                    builder.Name = "Dopey";
                    builder.SetSkillLevel(SkillID.Smelting, 80);
                    builder.SetSkillLevel(SkillID.Fighting, 40);
                    break;
            }

            var dwarf = builder.Create(this.World);

            Helpers.AddGem(dwarf);
            Helpers.AddBattleGear(dwarf);

            return dwarf;
        }
示例#5
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        LivingObject CreateDwarf(int i)
        {
            var builder = new LivingObjectBuilder(LivingID.Dwarf)
            {
                Color = (GameColor)m_random.Next(GameColorRGB.NUMCOLORS - 1) + 1,
            };

            switch (i)
            {
                case 0:
                    builder.Name = "Doc";
                    builder.SetSkillLevel(SkillID.Fighting, 100);
                    break;

                case 1:
                    builder.Name = "Grumpy";
                    builder.SetSkillLevel(SkillID.Fighting, 100);
                    break;

                case 2:
                    builder.Name = "Happy";
                    builder.SetSkillLevel(SkillID.Fighting, 100);
                    break;

                case 3:
                    builder.Name = "Sleepy";
                    builder.SetSkillLevel(SkillID.Fighting, 100);
                    break;

                case 4:
                    builder.Name = "Bashful";
                    builder.SetSkillLevel(SkillID.Fighting, 100);
                    break;

                case 5:
                    builder.Name = "Sneezy";
                    builder.SetSkillLevel(SkillID.Fighting, 100);
                    break;

                case 6:
                    builder.Name = "Dopey";
                    builder.SetSkillLevel(SkillID.Fighting, 100);
                    break;
            }

            var dwarf = builder.Create(this.World);

            dwarf.SetAI(new DwarfAI(dwarf));

            var gemMaterials = Materials.GetMaterials(MaterialCategory.Gem).ToArray();
            var material = gemMaterials[m_random.Next(gemMaterials.Length)].ID;

            var itemBuilder = new ItemObjectBuilder(ItemID.Gem, material);
            var item = itemBuilder.Create(this.World);

            item.MoveTo(dwarf);

            return dwarf;
        }
        AI.Group CreateHerd(int numAnimals, LivingID livingID)
        {
            var world = m_env.World;

            var group = new AI.Group();

            var center = m_env.GetRandomEnterableSurfaceLocation();

            using (var iter = IntVector2.SquareSpiral(center.ToIntVector2(), 20).GetEnumerator())
            {
                for (int i = 0; i < numAnimals; ++i)
                {
                    bool ok = true;

                    while (true)
                    {
                        if (iter.MoveNext() == false)
                        {
                            ok = false;
                            break;
                        }

                        var p2 = iter.Current;

                        if (m_env.Size.Plane.Contains(p2) == false)
                        {
                            continue;
                        }

                        var p = m_env.GetSurfaceLocation(p2);

                        if (m_env.CanEnter(p) == false)
                        {
                            continue;
                        }

                        var livingBuilder = new LivingObjectBuilder(livingID);

                        var living = livingBuilder.Create(world);
                        var ai     = new Dwarrowdelf.AI.HerbivoreAI(living, world.PlayerID);
                        ai.Group = group;
                        living.SetAI(ai);
                        living.MoveToMustSucceed(m_env, p);

                        break;
                    }

                    if (!ok)
                    {
                        break;
                    }
                }
            }

            return(group);
        }
示例#7
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        AI.Group CreateHerd(int numAnimals, LivingID livingID)
        {
            var world = m_env.World;

            var group = new AI.Group();

            var center = m_env.GetRandomEnterableSurfaceLocation();

            using (var iter = IntVector2.SquareSpiral(center.ToIntVector2(), 20).GetEnumerator())
            {
                for (int i = 0; i < numAnimals; ++i)
                {
                    bool ok = true;

                    while (true)
                    {
                        if (iter.MoveNext() == false)
                        {
                            ok = false;
                            break;
                        }

                        var p2 = iter.Current;

                        if (m_env.Size.Plane.Contains(p2) == false)
                            continue;

                        var p = m_env.GetSurfaceLocation(p2);

                        if (m_env.CanEnter(p) == false)
                            continue;

                        var livingBuilder = new LivingObjectBuilder(livingID);

                        var living = livingBuilder.Create(world);
                        var ai = new Dwarrowdelf.AI.HerbivoreAI(living, world.PlayerID);
                        ai.Group = group;
                        living.SetAI(ai);
                        living.MoveToMustSucceed(m_env, p);

                        break;
                    }

                    if (!ok)
                        break;
                }
            }

            return group;
        }
示例#8
0
文件: Area.cs 项目: tomba/dwarrowdelf
        public void InitializeWorld(World world)
        {
            var envBuilder = new EnvironmentObjectBuilder(new IntSize3(64, 64, 4), VisibilityMode.AllVisible);

            TileData td;

            int surfaceLevel = 2;

            td = new TileData() { TerrainID = TerrainID.NaturalWall, TerrainMaterialID = MaterialID.Granite, InteriorID = InteriorID.Empty };
            FillVolume(envBuilder, new IntBox(envBuilder.Bounds.Plane, 0), td);
            FillVolume(envBuilder, new IntBox(envBuilder.Bounds.Plane, 1), td);

            td = new TileData() { TerrainID = TerrainID.NaturalFloor, TerrainMaterialID = MaterialID.Granite, InteriorID = InteriorID.Empty };
            FillVolume(envBuilder, new IntBox(envBuilder.Bounds.Plane, 2), td);

            td = new TileData() { TerrainID = TerrainID.Empty, InteriorID = InteriorID.Empty };
            FillVolume(envBuilder, new IntBox(envBuilder.Bounds.Plane, 3), td);

            td = new TileData() { TerrainID = TerrainID.NaturalWall, TerrainMaterialID = MaterialID.Granite, InteriorID = InteriorID.Empty };
            DrawRect(envBuilder, new IntRectZ(envBuilder.Bounds.Plane, 2), td);

            var env = envBuilder.Create(world);
            env.HomeLocation = new IntPoint3(envBuilder.Width / 2, 4, surfaceLevel);

            /* Add Monsters */

            CreateSheep(env, surfaceLevel);

            {
                var builder = new LivingObjectBuilder(LivingID.Wolf);
                var wolf = builder.Create(env.World);
                var ai = new Dwarrowdelf.AI.CarnivoreAI(wolf);
                wolf.SetAI(ai);

                wolf.MoveTo(env, GetRandomSurfaceLocation(env, surfaceLevel));
            }

            {
                var builder = new LivingObjectBuilder(LivingID.Dragon);
                var dragon = builder.Create(env.World);
                var ai = new Dwarrowdelf.AI.MonsterAI(dragon);
                dragon.SetAI(ai);

                dragon.MoveTo(env, GetRandomSurfaceLocation(env, surfaceLevel));
            }
        }
        static void AddMonsters(EnvironmentObject env)
        {
            var world = env.World;

            for (int i = 0; i < NUM_ORCS; ++i)
            {
                var livingBuilder = new LivingObjectBuilder(LivingID.Orc)
                {
                    Color = GetRandomColor(),
                };

                var living = livingBuilder.Create(world);
                living.SetAI(new Dwarrowdelf.AI.MonsterAI(living, world.PlayerID));

                Helpers.AddGem(living);
                Helpers.AddBattleGear(living);

                living.MoveToMustSucceed(env, env.GetRandomEnterableSurfaceLocation());
            }
        }
示例#10
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文件: Area.cs 项目: tomba/dwarrowdelf
        void CreateSheep(Environment env, int surfaceLevel)
        {
            var group = new Group();

            for (int i = 0; i < NUM_SHEEP; ++i)
            {
                var sheepBuilder = new LivingObjectBuilder(LivingID.Sheep)
                {
                    Color = this.GetRandomColor(),
                };
                var sheep = sheepBuilder.Create(env.World);
                var ai = new HerbivoreAI(sheep);
                ai.Group = group;
                sheep.SetAI(ai);

                CreateItems(sheep, i);

                sheep.MoveTo(env, GetRandomSurfaceLocation(env, surfaceLevel));
            }
        }
示例#11
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 internal static LivingObject Create(World world, LivingObjectBuilder builder)
 {
     var ob = new LivingObject(builder);
     ob.Initialize(world);
     return ob;
 }
        static void AddMonsters(EnvironmentObject env)
        {
            var world = env.World;

            for (int i = 0; i < NUM_SHEEP; ++i)
            {
                var livingBuilder = new LivingObjectBuilder(LivingID.Sheep)
                {
                    Color = GetRandomColor(),
                };

                var living = livingBuilder.Create(world);
                living.SetAI(new Dwarrowdelf.AI.HerbivoreAI(living, 0));

                living.MoveTo(env, GetRandomSurfaceLocation(env));
            }

            for (int i = 0; i < NUM_ORCS; ++i)
            {
                var livingBuilder = new LivingObjectBuilder(LivingID.Orc)
                {
                    Color = GetRandomColor(),
                };

                var living = livingBuilder.Create(world);
                living.SetAI(new Dwarrowdelf.AI.MonsterAI(living, 0));

                Helpers.AddGem(living);
                Helpers.AddBattleGear(living);

                living.MoveTo(env, GetRandomSurfaceLocation(env));
            }
        }