public override void Update(DwarfTime gameTime, ChunkManager chunks, Camera camera) { if (ParticleTimer.HasTriggered) { PlayState.ParticleManager.Trigger("star_particle", Sprite.Position, Color.White, 1); } DeathTimer.Update(gameTime); ParticleTimer.Update(gameTime); if (DeathTimer.HasTriggered) { Physics.Die(); } base.Update(gameTime, chunks, camera); }