public void SummonSkeleton() { Vector3 pos = Position + MathFunctions.RandVector3Box(-1.0f, 1.0f, 0.0f, 0.0f, -1.0f, 1.0f); Skeleton skeleton = EntityFactory.GenerateSkeleton(pos, Manager, GameState.Game.Content, GameState.Game.GraphicsDevice, Chunks, PlayState.Camera, Faction, PlayState.PlanService, this.Creature.Allies).GetChildrenOfType <Skeleton>().FirstOrDefault(); Skeletons.Add(skeleton); Matrix animatePosition = skeleton.Sprite.LocalTransform; animatePosition.Translation = animatePosition.Translation - new Vector3(0, 1, 0); skeleton.Sprite.AnimationQueue.Add(new EaseMotion(1.0f, animatePosition, skeleton.Sprite.LocalTransform.Translation)); PlayState.ParticleManager.Trigger("green_flame", pos, Color.White, 10); SoundManager.PlaySound(ContentPaths.Audio.tinkle, pos, true); }