public void Render(DwarfTime gameTime, ChunkManager chunks, Camera camera, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, DwarfCorp.Shader effect, bool renderingForWater) { if (GUIObject != null) { if (Enabled && IsVisible && camera.IsInView(GetBoundingBox())) { Vector3 screenPos = camera.Project(GlobalTransform.Translation); GUIObject.LocalBounds = new Rectangle((int)screenPos.X - GUIObject.LocalBounds.Width / 2, (int)screenPos.Y - GUIObject.LocalBounds.Height / 2, GUIObject.LocalBounds.Width, GUIObject.LocalBounds.Height); GUIObject.IsVisible = true; } else { GUIObject.IsVisible = false; } } }
public override void Render(DwarfTime gameTime, ChunkManager chunks, Camera camera, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Graphics.Effect effect, bool renderingForWater) { if (GUIObject != null) { if (Enabled && IsVisible && camera.IsInView(GetBoundingBox())) { Vector3 screenPos = camera.Project(GlobalTransform.Translation); GUIObject.LocalBounds = new Rectangle((int) screenPos.X - GUIObject.LocalBounds.Width/2, (int) screenPos.Y - GUIObject.LocalBounds.Height/2, GUIObject.LocalBounds.Width, GUIObject.LocalBounds.Height); GUIObject.IsVisible = true; } else { GUIObject.IsVisible = false; } } base.Render(gameTime, chunks, camera, spriteBatch, graphicsDevice, effect, renderingForWater); }