public static Texture2D RenderIcons(GraphicsDevice device, Microsoft.Xna.Framework.Content.ContentManager Content, Gui.JsonTileSheet Sheet) { InitializeDefaultLibrary(device); var shader = new Shader(Content.Load <Effect>(ContentPaths.Shaders.TexturedShaders), true); var sqrt = (int)(Math.Ceiling(Math.Sqrt(PrimitiveMap.Count))); var width = MathFunctions.NearestPowerOf2(sqrt * Sheet.TileWidth); var height = MathFunctions.NearestPowerOf2(sqrt * Sheet.TileWidth); RenderTarget2D toReturn = new RenderTarget2D(device, width, height, false, SurfaceFormat.Color, DepthFormat.Depth16, 0, RenderTargetUsage.PreserveContents); device.SetRenderTarget(toReturn); device.Clear(Color.Transparent); shader.SetIconTechnique(); shader.MainTexture = AssetManager.GetContentTexture(ContentPaths.Terrain.terrain_tiles); shader.SelfIlluminationEnabled = true; shader.SelfIlluminationTexture = AssetManager.GetContentTexture(ContentPaths.Terrain.terrain_illumination); shader.EnableShadows = false; shader.EnableLighting = false; shader.ClippingEnabled = false; shader.CameraPosition = new Vector3(-0.5f, 0.5f, 0.5f); shader.VertexColorTint = Color.White; shader.LightRamp = Color.White; shader.SunlightGradient = AssetManager.GetContentTexture(ContentPaths.Gradients.sungradient); shader.AmbientOcclusionGradient = AssetManager.GetContentTexture(ContentPaths.Gradients.ambientgradient); shader.TorchlightGradient = AssetManager.GetContentTexture(ContentPaths.Gradients.torchgradient); Viewport oldview = device.Viewport; int rows = height / Sheet.TileWidth; int cols = width / Sheet.TileWidth; device.ScissorRectangle = new Rectangle(0, 0, Sheet.TileWidth, Sheet.TileWidth); device.RasterizerState = RasterizerState.CullNone; device.DepthStencilState = DepthStencilState.Default; Vector3 half = Vector3.One * 0.5f; half = new Vector3(half.X, half.Y, half.Z); List <VoxelType> voxelsByType = Types.Select(type => type.Value).ToList(); voxelsByType.Sort((a, b) => a.ID < b.ID ? -1 : 1); foreach (EffectPass pass in shader.CurrentTechnique.Passes) { foreach (var type in voxelsByType) { int row = type.ID / cols; int col = type.ID % cols; BoxPrimitive primitive = GetPrimitive(type); if (primitive == null) { continue; } if (type.HasTransitionTextures) { primitive = new BoxPrimitive(device, 1, 1, 1, type.TransitionTextures[new BoxTransition()]); } device.Viewport = new Viewport(col * Sheet.TileWidth, row * Sheet.TileWidth, Sheet.TileWidth, Sheet.TileWidth); Matrix viewMatrix = Matrix.CreateLookAt(new Vector3(-1.2f, 1.0f, -1.5f), Vector3.Zero, Vector3.Up); Matrix projectionMatrix = Matrix.CreateOrthographic(1.5f, 1.5f, 0, 5); shader.View = viewMatrix; shader.Projection = projectionMatrix; shader.World = Matrix.CreateTranslation(-half); shader.VertexColorTint = type.Tint; pass.Apply(); primitive.Render(device); } } device.Viewport = oldview; device.SetRenderTarget(null); return((Texture2D)toReturn); }
public static void InitializeDefaultLibrary(GraphicsDevice graphics) { if (TypeList != null) { return; } var cubeTexture = AssetManager.GetContentTexture(ContentPaths.Terrain.terrain_tiles); TypeList = FileUtils.LoadJsonListFromDirectory <VoxelType>(ContentPaths.voxel_types, null, v => v.Name); emptyType = TypeList.FirstOrDefault(v => v.Name == "_empty"); DesignationType = TypeList.FirstOrDefault(v => v.Name == "_designation"); // Todo: Stabalize ids across save games. short id = 2; foreach (VoxelType type in TypeList) { Types[type.Name] = type; if (type.Name == "_empty") { emptyType = type; type.ID = 0; } else { PrimitiveMap[type.Name] = CreatePrimitive(graphics, cubeTexture, 32, 32, type.Top, type.Bottom, type.Sides); if (type.Name == "_designation") { DesignationType = type; type.ID = 1; } else { type.ID = id; id += 1; } } if (type.HasTransitionTextures) { type.TransitionTextures = CreateTransitionUVs(graphics, cubeTexture, 32, 32, type.TransitionTiles, type.Transitions); } type.ExplosionSound = SoundSource.Create(type.ExplosionSoundResource); type.HitSound = SoundSource.Create(type.HitSoundResources); if (type.ReleasesResource) { if (ResourceLibrary.GetResourceByName(type.Name) == null) { var resource = new Resource(ResourceLibrary.GetResourceByName(type.ResourceToRelease)) { Name = type.Name, ShortName = type.Name, Tint = type.Tint, Generated = false }; ResourceLibrary.Add(resource); type.ResourceToRelease = resource.Name; } } } TypeList = TypeList.OrderBy(v => v.ID).ToList(); if (TypeList.Count > VoxelConstants.MaximumVoxelTypes) { throw new InvalidProgramException(String.Format("There can be only {0} voxel types.", VoxelConstants.MaximumVoxelTypes)); } }