/// <summary> /// Creates a game room form based on the game type passed in /// </summary> /// <param name="theGame"></param> internal GameRoom(DurakGame theGame) { // load the card images to memory from the sprite sheet loadCardImages(); InitializeComponent(); this.WindowState = FormWindowState.Maximized; deckLocation = new Point(this.Width - CARD_WIDTH * 2, Height / 2); this.DoubleBuffered = true; myGame = theGame; if (myGame.IsAiGame) { btnPass.Text = "Pause"; } else { btnPass.Text = "End Turn"; } setDrawnCards(); myGame.fillHands(); tmrFrameUpdate.Start(); tmrGamePlay.Start(); }
private void InitDeck(List <int> figureSet, DurakGame durak) { cards = new List <CardPictureBox>(); foreach (var i in figureSet) { foreach (var j in SUITS) { cards.Add(new CardPictureBox(j, i, durak)); } } Mix(); TrumpCard = cards[cards.Count - 1]; }
private void Button1_Click(object sender, EventArgs e) { table = new TablePanel(); deck = new CardDeck(); Durak = new DurakGame(); deck.InitSmallSet(Durak); players = new List <PlayerPanel>() { new PlayerPanel("artem", table, deck), new PlayerPanel("nastya", table, deck) }; Durak.Init(players, deck, table); players[0].Top = 12; players[0].Left = 315; players[0].Width = 370; players[0].Height = 100; players[0].BackColor = Color.White; Controls.Add(players[0]); players[1].Top = 224; players[1].Left = 315; players[1].Width = 370; players[1].Height = 100; players[1].BackColor = Color.White; Controls.Add(players[1]); table.Top = 118; table.Left = 315; table.Width = 370; table.Height = 100; table.BackColor = Color.White; Controls.Add(table); deck.TrumpCard.Top = table.Top; deck.TrumpCard.Height = table.Height; deck.TrumpCard.SizeMode = PictureBoxSizeMode.Zoom; deck.TrumpCard.Left = table.Left - deck.TrumpCard.Width - 10; Controls.Add(deck.TrumpCard); button2.Visible = true; button2.Enabled = true; button1.Visible = false; button1.Enabled = false; }
public CardGameMenu() { InitializeComponent(); theGame = new BasicRules(); }
/// <summary> /// Default Constructor sets game object reference and name /// </summary> /// <param name="theGame"></param> /// <param name="name"></param> internal GenericPlayer(DurakGame theGame, String name = "") { this.theGame = theGame; this.name = name; }
public void InitLargeSet(DurakGame durak) { InitDeck(LARGE_SET_FIGURES, durak); }
public void InitSmallSet(DurakGame durak) { InitDeck(SMALL_SET_FIGURES, durak); }
/// <summary> /// Calls base constructor and passes arguments /// </summary> /// <param name="theGame"></param> /// <param name="name"></param> public HumanPlayer(DurakGame theGame, String name = "Human Player") : base(theGame, name) { }
/// <summary> /// used to constructor chain back to Generic Player /// </summary> /// <param name="theGame"></param> /// <param name="name"></param> public ComputerPlayer(DurakGame theGame, String name = "Computer Player") : base(theGame, name) { }
/// <summary> /// Default Constructor calls base constructor /// </summary> /// <param name="theGame"></param> /// <param name="name"></param> public BasicAI(DurakGame theGame, String name = "Basic AI") : base(theGame, name) { }