private static void Execute(string inputLine) { var input = inputLine.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var command = input[0]; var args = input.Skip(1).ToArray(); var result = string.Empty; switch (command) { case "JoinParty": result = dm.JoinParty(args); break; case "AddItemToPool": result = dm.AddItemToPool(args); break; case "PickUpItem": result = dm.PickUpItem(args); break; case "UseItem": result = dm.UseItem(args); break; case "UseItemOn": result = dm.UseItemOn(args); break; case "GiveCharacterItem": result = dm.GiveCharacterItem(args); break; case "GetStats": result = dm.GetStats(); break; case "Attack": result = dm.Attack(args); break; case "Heal": result = dm.Heal(args); break; case "EndTurn": result = dm.EndTurn(args); break; case "IsGameOver": dm.IsGameOver(); break; default: break; } output.AppendLine(result); }
private string ParseCommand(string[] args) { string commandType = args[0]; string output = ""; string[] data = args.Skip(1).ToArray(); switch (commandType) { case "JoinParty": output = dungeonMaster.JoinParty(data); break; case "AddItemToPool": output = dungeonMaster.AddItemToPool(data); break; case "PickUpItem": output = dungeonMaster.PickUpItem(data); break; case "UseItemOn": output = dungeonMaster.UseItemOn(data); break; case "UseItem": output = dungeonMaster.UseItem(data); break; case "GiveCharacterItem": output = dungeonMaster.GiveCharacterItem(data); break; case "GetStats": output = dungeonMaster.GetStats(); break; case "Attack": output = dungeonMaster.Attack(data); break; case "Heal": output = dungeonMaster.Heal(data); break; case "EndTurn": output = dungeonMaster.EndTurn(data); break; case "IsGameOver": dungeonMaster.IsGameOver(); break; default: throw new InvalidOperationException("Invalid command"); } return(output); }
private void ReadCommand(string input) { if (string.IsNullOrEmpty(input)) { this.isRunning = false; return; } var inputArgs = input .Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries) .ToArray(); var command = inputArgs[0]; var args = inputArgs.Skip(1).ToArray(); switch (command) { case "JoinParty": this.writer.WriteLine(dungeonMaster.JoinParty(args)); break; case "AddItemToPool": this.writer.WriteLine(dungeonMaster.AddItemToPool(args)); break; case "PickUpItem": this.writer.WriteLine(dungeonMaster.PickUpItem(args)); break; case "UseItem": this.writer.WriteLine(dungeonMaster.UseItem(args)); break; case "UseItemOn": this.writer.WriteLine(dungeonMaster.UseItemOn(args)); break; case "GiveCharacterItem": this.writer.WriteLine(dungeonMaster.GiveCharacterItem(args)); break; case "GetStats": this.writer.WriteLine(dungeonMaster.GetStats()); break; case "Attack": this.writer.WriteLine(dungeonMaster.Attack(args)); break; case "Heal": this.writer.WriteLine(dungeonMaster.Heal(args)); break; case "EndTurn": this.writer.WriteLine(dungeonMaster.EndTurn(args)); break; } }
public void Run() { while (true) { try { string inputLine = Console.ReadLine(); if (string.IsNullOrEmpty(inputLine)) { Console.WriteLine("Final stats:"); Console.Write(dg.GetStats()); break; } string[] input = inputLine.Split(' ', StringSplitOptions.RemoveEmptyEntries); string command = input[0].ToLower(); input = input.Skip(1).ToArray(); switch (command) { case "joinparty": Console.WriteLine(dg.JoinParty(input)); break; case "additemtopool": Console.WriteLine(dg.AddItemToPool(input)); break; case "pickupitem": Console.WriteLine(dg.PickUpItem(input)); break; case "useitem": Console.WriteLine(dg.UseItem(input)); break; case "useitemon": Console.WriteLine(dg.UseItemOn(input)); break; case "givecharacteritem": Console.WriteLine(dg.GiveCharacterItem(input)); break; case "getstats": Console.WriteLine(dg.GetStats()); break; case "heal": Console.WriteLine(dg.Heal(input)); break; case "attack": Console.WriteLine(dg.Attack(input)); break; case "endturn": Console.WriteLine(dg.EndTurn(input)); break; } } catch (ArgumentException ae) { Console.WriteLine($"Parameter Error: {ae.Message}"); } catch (InvalidOperationException ioe) { Console.WriteLine($"Invalid Operation: {ioe.Message}"); } if (dg.IsGameOver()) { Console.WriteLine("Final stats:"); Console.Write(dg.GetStats()); break; } } }
public void MoveCommand(string inputLine, DungeonMaster dm) { string[] input = inputLine.Split(); string command = input[0]; string[] args = new string[input.Length - 1]; for (int i = 0; i < args.Length; i++) { args[i] = input[i + 1]; } switch (command) { case "JoinParty": Console.WriteLine(dm.JoinParty(args)); break; case "AddItemToPool": Console.WriteLine(dm.AddItemToPool(args)); break; case "PickUpItem": Console.WriteLine(dm.PickUpItem(args)); break; case "UseItem": Console.WriteLine(dm.UseItem(args)); break; case "UseItemOn": Console.WriteLine(dm.UseItemOn(args)); break; case "GiveCharacterItem": Console.WriteLine(dm.GiveCharacterItem(args)); break; case "GetStats": Console.WriteLine(dm.GetStats()); break; case "Attack": Console.WriteLine(dm.Attack(args)); break; case "Heal": Console.WriteLine(dm.Heal(args)); break; case "EndTurn": Console.WriteLine(dm.EndTurn(args)); this.gameOver = dm.IsGameOver(); break; default: break; } }
public void Run() { string command = Console.ReadLine(); while (!master.IsGameOver() && !string.IsNullOrWhiteSpace(command)) { string[] args = command.Split(); string type = args[0]; string[] arr = args.Skip(1).ToArray(); switch (type) { case "JoinParty": Console.WriteLine(master.JoinParty(arr)); break; } } }
public string ProcesCommand(string[] arr) { switch (arr[0]) { case "JoinParty": return(cm.JoinParty(arr)); case "AddItemToPool": return(cm.AddItemToPool(arr)); case "PickUpItem": return(cm.PickUpItem(arr)); case "UseItem": return(cm.UseItem(arr)); case "UseItemOn": return(cm.UseItemOn(arr)); case "GiveCharacterItem": return(cm.GiveCharacterItem(arr)); case "GetStats": return(cm.GetStats()); case "Attack": return(cm.Attack(arr)); case "Heal": return(cm.Heal(arr)); case "EndTurn": return(cm.EndTurn(arr)); default: throw new ArgumentNullException("NE VLEZE"); } }
public void Run() { string input = Console.ReadLine(); while (!string.IsNullOrEmpty(input)) { string[] inputArgs = input.Split(); string command = inputArgs[0]; string[] args = inputArgs.Skip(1).ToArray(); string result = String.Empty; switch (command) { case "JoinParty": result = dungeonMaster.JoinParty(args); break; } Console.WriteLine(result); } }
public void Run() { string command = Console.ReadLine(); bool isGameOver = false; while (!string.IsNullOrEmpty(command)) { string[] args = command.Split(); try { switch (args[0]) { case "JoinParty": Console.WriteLine(master.JoinParty(args.Skip(1).ToArray())); break; case "AddItemToPool": Console.WriteLine(master.AddItemToPool(args.Skip(1).ToArray())); break; case "PickUpItem": Console.WriteLine(master.PickUpItem(args.Skip(1).ToArray())); break; case "UseItem": Console.WriteLine(master.UseItem(args.Skip(1).ToArray())); break; case "UseItemOn": Console.WriteLine(master.UseItemOn(args.Skip(1).ToArray())); break; case "GiveCharacterItem": Console.WriteLine(master.GiveCharacterItem(args.Skip(1).ToArray())); break; case "GetStats": Console.WriteLine(master.GetStats()); break; case "Attack": Console.WriteLine(master.Attack(args.Skip(1).ToArray())); break; case "Heal": Console.WriteLine(master.Heal(args.Skip(1).ToArray())); break; case "EndTurn": Console.WriteLine(master.EndTurn(args.Skip(1).ToArray())); break; case "IsGameOver": isGameOver = master.IsGameOver(); break; } } catch (ArgumentException ex) { Console.WriteLine($"Parameter Error: {ex.Message}"); } catch (InvalidOperationException ex) { Console.WriteLine($"Invalid Operation: {ex.Message}"); } if (master.IsGameOver() || isGameOver) { break; } command = Console.ReadLine(); } Console.WriteLine("Final stats:"); Console.WriteLine(master.GetStats()); }
private void DistrubuteCommand(string[] inputParams) { var result = ""; var command = inputParams[0]; inputParams = inputParams.Skip(1).ToArray(); bool invalidCommand = false; try { switch (command) { case "JoinParty": result = dungeonMaster.JoinParty(inputParams); break; case "AddItemToPool": result = dungeonMaster.AddItemToPool(inputParams); break; case "PickUpItem": result = dungeonMaster.PickUpItem(inputParams); break; case "UseItem": result = dungeonMaster.UseItem(inputParams); break; case "UseItemOn": result = dungeonMaster.UseItemOn(inputParams); break; case "GiveCharacterItem": result = dungeonMaster.GiveCharacterItem(inputParams); break; case "GetStats": result = dungeonMaster.GetStats(); break; case "Attack": result = dungeonMaster.Attack(inputParams); break; case "Heal": result = dungeonMaster.Heal(inputParams); break; case "EndTurn": result = dungeonMaster.EndTurn(inputParams); break; case "IsGameOver": result = $"Final stats:" + Environment.NewLine + $"{dungeonMaster.GetStats()}"; isRun = dungeonMaster.IsGameOver(); break; default: invalidCommand = true; break; } } catch (Exception e) { if (e is ArgumentException) { result = $"Parameter Error: {e.Message}"; } else { result = $"Invalid Operation: {e.Message}"; } } if (string.IsNullOrWhiteSpace(command)) { Console.WriteLine("Final stats:"); Console.WriteLine($"{dungeonMaster.GetStats()}"); isRun = false; } else if (!invalidCommand) { Console.WriteLine(result.TrimEnd()); invalidCommand = false; } if (dungeonMaster.LastSurvivorsRounds > 1) { isRun = false; Console.WriteLine("Final stats:"); Console.WriteLine($"{dungeonMaster.GetStats()}"); } }
public void Run() { string input = Console.ReadLine(); while (!string.IsNullOrEmpty(input)) { string[] inputArgs = input.Split(); string command = inputArgs[0]; string[] args = inputArgs.Skip(1).ToArray(); string result = string.Empty; try { switch (command) { case "JoinParty": result = dungeonMaster.JoinParty(args); break; case "AddItemToPool": result = dungeonMaster.AddItemToPool(args); break; case "PickUpItem": result = dungeonMaster.PickUpItem(args); break; case "UseItem": result = dungeonMaster.UseItem(args); break; case "UseItemOn": result = dungeonMaster.UseItemOn(args); break; case "GiveCharacterItem": result = dungeonMaster.GiveCharacterItem(args); break; case "GetStats": result = dungeonMaster.GetStats(); break; case "Attack": result = dungeonMaster.Attack(args); break; case "Heal": result = dungeonMaster.Heal(args); break; case "EndTurn": result = dungeonMaster.EndTurn(args); break; case "IsGameOver": dungeonMaster.IsGameOver(); break; default: break; } Console.WriteLine(result); } catch (InvalidOperationException ex) { Console.WriteLine("Invalid Operation: " + ex.Message); } catch (ArgumentException ex) { Console.WriteLine("Parameter Error: " + ex.Message); } if (dungeonMaster.IsGameOver()) { break; } input = Console.ReadLine(); } Console.WriteLine("Final stats:"); Console.WriteLine(dungeonMaster.GetStats()); }
public void Run() { DungeonMaster dungeonMaster = new DungeonMaster(); string command; while (this.IsRunning && !dungeonMaster.IsGameOver()) { try { command = Console.ReadLine(); if (string.IsNullOrEmpty(command)) { this.IsRunning = false; continue; } string commandArg = command.Split()[0]; string[] remainingArgs = command.Split().Skip(1).ToArray(); string result; switch (commandArg) { case "JoinParty": result = dungeonMaster.JoinParty(remainingArgs); break; case "AddItemToPool": result = dungeonMaster.AddItemToPool(remainingArgs); break; case "PickUpItem": result = dungeonMaster.PickUpItem(remainingArgs); break; case "UseItem": result = dungeonMaster.UseItem(remainingArgs); break; case "UseItemOn": result = dungeonMaster.UseItemOn(remainingArgs); break; case "GiveCharacterItem": result = dungeonMaster.GiveCharacterItem(remainingArgs); break; case "GetStats": result = dungeonMaster.GetStats(); break; case "Attack": result = dungeonMaster.Attack(remainingArgs); break; case "Heal": result = dungeonMaster.Heal(remainingArgs); break; case "EndTurn": result = dungeonMaster.EndTurn(remainingArgs); break; case "IsGameOver": result = dungeonMaster.IsGameOver().ToString(); break; default: result = ""; break; } Console.WriteLine(result); } catch (ArgumentException ex) { Console.WriteLine($"Parameter Error: {ex.Message}"); } catch (InvalidOperationException ex) { Console.WriteLine($"Invalid Operation: {ex.Message}"); } } Console.WriteLine("Final stats:"); Console.WriteLine(dungeonMaster.GetStats()); }
public void ExecuteCommand(string[] inputArgs) { var command = inputArgs[0]; var cmdArgs = inputArgs.Skip(1).ToArray(); try { switch (command) { case "JoinParty": Console.WriteLine(dungeonMaster.JoinParty(cmdArgs)); break; case "AddItemToPool": Console.WriteLine(dungeonMaster.AddItemToPool(cmdArgs)); break; case "PickUpItem": Console.WriteLine(dungeonMaster.PickUpItem(cmdArgs)); break; case "UseItem": Console.WriteLine(dungeonMaster.UseItem(cmdArgs)); break; case "UseItemOn": Console.WriteLine(dungeonMaster.UseItemOn(cmdArgs)); break; case "GiveCharacterItem": Console.WriteLine(dungeonMaster.GiveCharacterItem(cmdArgs)); break; case "GetStats": Console.WriteLine(dungeonMaster.GetStats()); break; case "Attack": Console.WriteLine(dungeonMaster.Attack(cmdArgs)); break; case "Heal": Console.WriteLine(dungeonMaster.Heal(cmdArgs)); break; case "EndTurn": Console.WriteLine(dungeonMaster.EndTurn(cmdArgs)); break; case "IsGameOver": this.GameIsOver = dungeonMaster.IsGameOver(); break; } } catch (ArgumentException ae) { Console.WriteLine($"Parameter Error: {ae.Message}"); } catch (InvalidOperationException io) { Console.WriteLine($"Invalid Operation: {io.Message}"); } }
public void Run() { DungeonMaster dm = new DungeonMaster(); string input; while (!string.IsNullOrEmpty((input = Console.ReadLine()))) { StringBuilder result = new StringBuilder(); string[] args = input.Split(); string command = args[0]; args = args.Skip(1).ToArray(); bool gameOver = false; try { switch (command) { case "JoinParty": Console.WriteLine(dm.JoinParty(args)); break; case "AddItemToPool": Console.WriteLine(dm.AddItemToPool(args)); break; case "PickUpItem": Console.WriteLine(dm.PickUpItem(args)); break; case "UseItem": Console.WriteLine(dm.UseItem(args)); break; case "UseItemOn": Console.WriteLine(dm.UseItemOn(args)); break; case "GiveCharacterItem": Console.WriteLine(dm.GiveCharacterItem(args)); break; case "GetStats": Console.WriteLine(dm.GetStats()); break; case "Attack": Console.WriteLine(dm.Attack(args)); break; case "Heal": Console.WriteLine(dm.Heal(args)); break; case "EndTurn": Console.WriteLine(dm.EndTurn(args)); if (dm.IsGameOver()) { gameOver = true; } break; case "IsGameOver": Console.WriteLine(dm.IsGameOver()); break; } } catch (ArgumentException ae) { Console.WriteLine($"Parameter Error: {ae.Message}"); } catch (InvalidOperationException ioe) { Console.WriteLine($"Invalid Operation: {ioe.Message}"); } if (gameOver) { break; } } Console.WriteLine(dm.GameOver()); }
public void Run() { string[] args = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries) .ToArray(); DungeonMaster dungeonMaster = new DungeonMaster(); while (!string.IsNullOrEmpty(args[0]) || !dungeonMaster.IsGameOver()) { string output = string.Empty; try { switch (args[0].ToLower()) { case "joinparty": output = dungeonMaster.JoinParty(args); break; case "additemtopool": output = dungeonMaster.AddItemToPool(args); break; case "pickupitem": output = dungeonMaster.PickUpItem(args); break; case "useitem": output = dungeonMaster.UseItem(args); break; case "useitemon": output = dungeonMaster.UseItemOn(args); break; case "givecharacteritem": output = dungeonMaster.GiveCharacterItem(args); break; case "getstats": output = dungeonMaster.GetStats(); break; case "attack": output = dungeonMaster.Attack(args); break; case "heal": output = dungeonMaster.Heal(args); break; case "endturn": output = dungeonMaster.EndTurn(args); break; case "isgameover": if (dungeonMaster.IsGameOver()) { output = $"\nFinal stats:\n{dungeonMaster.GetStats()}"; } break; default: break; } if (dungeonMaster.IsGameOver()) { output += $"\nFinal stats:\n{dungeonMaster.GetStats()}"; Console.WriteLine(output); return; } Console.WriteLine(output); } catch (ArgumentException ae) { Console.WriteLine($"Parameter Error: {ae.Message}"); } catch (InvalidOperationException ioe) { Console.WriteLine($"Invalid Operation: {ioe.Message}"); } args = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries) .ToArray(); } }