示例#1
0
        public override void ApplyPerTurnEffects()
        {
            foreach (Effect.Effect effect in Effects)
            {
                if (effect.PerTurn)
                {
                    effect.ApplyTo(ModifiedAttributes, BaseAttributes);
                }
                if (effect is Effect.ValueEffect)
                {
                    Effect.ValueEffect valueEffect = (effect as Effect.ValueEffect);
                    if (valueEffect.EffectType == Types.Effect.FastHealing)
                    {
                        int currentHP = GetCurrentHitPoints();
                        int maxHP     = GetEffectiveAttributes().HitPoints;

                        if (currentHP < maxHP)
                        {
                            int damage = maxHP - currentHP;
                            if (damage < valueEffect.Value)
                            {
                                AddHitPointChange(new Heal(damage));
                            }
                            else
                            {
                                AddHitPointChange(new Heal(valueEffect.Value));
                            }
                        }
                    }
                }
            }
        }
示例#2
0
        public override void StartEncounter()
        {
            base.StartEncounter();


            Effect.TimedEffect flatFooted = new Effect.TimedEffect(Types.Effect.FlatFooted, 1);
            Effects.Add(flatFooted);

            if (BaseAttributes.FastHealing > 0)
            {
                Effect.ValueEffect fastHealing = new Effect.ValueEffect(Types.Effect.FastHealing,
                                                                        BaseAttributes.FastHealing);
                Effects.Add(fastHealing);
            }
        }