/// <summary> /// Test user interface /// </summary> public static void TestUI() { Texture backgroundTexture = null; TestGame.Start("TestUI", delegate { backgroundTexture = new Texture("TestScreenshot"); }, delegate { backgroundTexture.RenderOnScreen(BaseGame.ResolutionRect); UIManager.DrawUI(); }); }
/// <summary> /// Test post screen glow /// </summary> public static void TestPostScreenGlow() { Texture backgroundTexture = null; TestGame.Start("TestPostScreenGlow", delegate { backgroundTexture = new Texture("XnaBook"); }, delegate { // Disable glow with ctrl or X if (Input.Keyboard.IsKeyDown(Keys.LeftControl) == false && Input.GamePadXPressed == false) BaseGame.GlowShader.Start(); backgroundTexture.RenderOnScreen(BaseGame.ResolutionRect, new Rectangle(0, 0, 256, 320)); SpriteHelper.DrawSprites(); }); }