public HealSkill(IEntity entity, SkillBase baseSkill, int skillLevel) : base(entity, baseSkill, skillLevel) {}
public InfluenceSkill(IEntity entity, SkillBase baseSkill, int skillLevel) : base(entity, baseSkill, skillLevel) {}
public IdentifySkill(IEntity entity, SkillBase baseSkill, int skillLevel) : base(entity, baseSkill, skillLevel) {}
public DeffendSkill(IEntity entity, SkillBase baseSkill, int skillLevel) : base(entity, baseSkill, skillLevel) {}
protected HiddenSkill(IEntity entity, SkillBase baseSkill, int skillLevel) : base(entity) { Experience = GetExperience(skillLevel); BaseSkill = baseSkill; BaseSkill.AddInitExperience(Experience); }
public ThrustSkill(IEntity entity, SkillBase baseSkill, int skillLevel) : base(entity, baseSkill, skillLevel) {}