public Player(string playerName, string playerRace, string playerClass, int playerHealth) { this.Name = playerName; this.Race = playerRace; this.Hp = playerHealth; this.Class = playerClass; this.Stats = new Stats(); this.Inv = new Inventory(this); this.Equip = new Equipment(this); this.Location = 22; // Home switch (this._playerRace) { case Config.Race.Elf: Console.WriteLine("I AM " + this.Race); this.Stats.Add("Con", 6); this.Stats.Add("Str", 8); this.Stats.Add("Wis", 8); this.Stats.Add("Int", 8); this.Stats.Add("Dex", 10); this.Stats.Add("Cha", 8); break; case Config.Race.Orc: Console.WriteLine("I AM " + this.Race); this.Stats.Add("Con", 8); this.Stats.Add("Str", 8); this.Stats.Add("Wis", 8); this.Stats.Add("Int", 6); this.Stats.Add("Dex", 8); this.Stats.Add("Cha", 6); break; case Config.Race.Human: Console.WriteLine("I AM " + this.Race); this.Stats.Add("Con", 8); this.Stats.Add("Str", 8); this.Stats.Add("Wis", 8); this.Stats.Add("Int", 8); this.Stats.Add("Dex", 8); this.Stats.Add("Cha", 8); break; case Config.Race.Dwarf: Console.WriteLine("I AM " + this.Race); this.Stats.Add("Con", 10); this.Stats.Add("Str", 8); this.Stats.Add("Wis", 8); this.Stats.Add("Int", 8); this.Stats.Add("Dex", 8); this.Stats.Add("Cha", 6); break; case Config.Race.Halfling: Console.WriteLine("I AM " + this.Race); this.Stats.Add("Con", 8); this.Stats.Add("Str", 6); this.Stats.Add("Wis", 8); this.Stats.Add("Int", 8); this.Stats.Add("Dex", 10); this.Stats.Add("Cha", 8); break; } }
public Player(string playerName, string playerRace, string playerClass, int playerHealth) { this.Name = playerName; this.Race = playerRace; this.Hp = playerHealth; this.Class = playerClass; this.Stats = new Stats(); this.Inv = new Inventory(this); this.Equip = new Equipment(this); this.Location = 22; // Home switch (this._playerRace) { case Config.Race.Elf: Console.WriteLine("I AM " + this.Race); this.Stats.Add("Con", 6); this.Stats.Add("Str", 8); this.Stats.Add("Wis", 8); this.Stats.Add("Int", 8); this.Stats.Add("Dex", 10); this.Stats.Add("Cha", 8); break; case Config.Race.Orc: Console.WriteLine("I AM " + this.Race); this.Stats.Add("Con", 8); this.Stats.Add("Str", 8); this.Stats.Add("Wis", 8); this.Stats.Add("Int", 6); this.Stats.Add("Dex", 8); this.Stats.Add("Cha", 6); break; case Config.Race.Human: Console.WriteLine("I AM " + this.Race); this.Stats.Add("Con", 8); this.Stats.Add("Str", 8); this.Stats.Add("Wis", 8); this.Stats.Add("Int", 8); this.Stats.Add("Dex", 8); this.Stats.Add("Cha", 8); break; case Config.Race.Dwarf: Console.WriteLine("I AM " + this.Race); this.Stats.Add("Con", 10); this.Stats.Add("Str", 8); this.Stats.Add("Wis", 8); this.Stats.Add("Int", 8); this.Stats.Add("Dex", 8); this.Stats.Add("Cha", 6); break; case Config.Race.Halfling: Console.WriteLine("I AM " + this.Race); this.Stats.Add("Con", 8); this.Stats.Add("Str", 6); this.Stats.Add("Wis", 8); this.Stats.Add("Int", 8); this.Stats.Add("Dex", 10); this.Stats.Add("Cha", 8); break; } }