public override void LoadParts(Editor parent) { string path = EditorHelpers.ParsePath(Path.GetDirectoryName(FilePath), PartImage); if (!File.Exists(path)) { return; } Image layerImg = EditorHelpers.LoadImageFromFile(path); // Ships don't have parts. Make a dummy one. ShipPart part = new ShipPart(); part.Name = PartImage; part.Parent = this; part.Width = layerImg.Width; part.Height = layerImg.Height; part.Layers.Add(new EditorMapLayer(PartImage, (Bitmap)layerImg, parent.BrushMap, part)); part.GraphicsMap = new Bitmap(part.Width * Editor.DEFAULT_GRID_FACTOR, part.Height * Editor.DEFAULT_GRID_FACTOR); part.UpdateCompositeCollisionMap(); ReadableParts.Add(part); LoadOverlays(); }
public override void LoadParts(Editor.Editor parent) { Editor.Editor.Log.Write("Loading part " + PartImage); string path = EditorHelpers.ParsePath(Path.GetDirectoryName(FilePath), PartImage); if (!File.Exists(path)) { Editor.Editor.Log.Write(" Part image " + PartImage + "does not exist"); return; } Image layerImg = EditorHelpers.LoadImageFromFile(path); // Ships don't have parts. Make a dummy one. ShipPart part = new ShipPart(); part.Name = PartImage; part.Parent = this; part.Width = layerImg.Width; part.Height = layerImg.Height; part.Layers.Add(new EditorMapLayer(PartImage, (Bitmap) layerImg, parent.BrushMap, part)); part.GraphicsMap = new Bitmap(part.Width*Editor.Editor.DEFAULT_GRID_FACTOR, part.Height*Editor.Editor.DEFAULT_GRID_FACTOR, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); part.UpdateCompositeCollisionMap(); ReadableParts.Add(part); LoadOverlays(); Editor.Editor.Log.Write("Completed loading part " + PartImage); }