public void Serializator(Dungeon Dungeon, DirectoryInfo dir) { //FileStream FileStrm = new FileStream(Environment.GetFolderPath(Environment.SpecialFolder.CommonDesktopDirectory) + "\\DungeonCreator", FileMode.OpenOrCreate); //File.Create(Environment.GetFolderPath(Environment.SpecialFolder.CommonDesktopDirectory) + "\\DungeonCreator\\"+Dungeon.Name); string Dir = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + "\\DungeonCreator\\" + dir.Name + Dungeon.Name + ".dungeon"; FileStream Fs = new FileStream(Dir, FileMode.Create); StreamWriter SW = new StreamWriter(Fs, Encoding.UTF8); SW.WriteLine("<Name>"); SW.WriteLine(Dungeon.Name); SW.WriteLine("<Discription>"); SW.WriteLine(Dungeon.GetDescription()); SW.WriteLine("<ToEnter>"); SW.WriteLine(Dungeon.GetToenter()); SW.WriteLine("<Answer>"); SW.WriteLine(Dungeon.GetAnswer()); SW.WriteLine("<Encounters>"); foreach (Encounter enc in Dungeon.GetEncounters) { SW.WriteLine("<EncounterName>"); SW.WriteLine(enc.Name); SW.WriteLine("<Discription>"); SW.WriteLine(enc.Dis); SW.WriteLine("<Actions>"); foreach (Action action in enc.GetActions) { SW.WriteLine("<Discription>"); SW.WriteLine(action.Dis); SW.WriteLine("<Cons>"); SW.WriteLine(action.Cons); } SW.WriteLine("<EndEncounter>"); } SW.WriteLine("<Map-BitMap>"); SW.WriteLine(Dungeon.imageWidth); SW.WriteLine(Dungeon.imageHeigh); for (int h = 0; h != Dungeon.imageHeigh; h++) { for (int w = 0; w != Dungeon.imageWidth; w++) { if (Dungeon.image[w, h, 0] > 99) { SW.Write(3); } else if (Dungeon.image[w, h, 0] > 9) { SW.Write(2); } else if (Dungeon.image[w, h, 0] >= 0) { SW.Write(1); } SW.Write(Dungeon.image[w, h, 0]); if (Dungeon.image[w, h, 1] > 99) { SW.Write(3); } else if (Dungeon.image[w, h, 1] > 9) { SW.Write(2); } else if (Dungeon.image[w, h, 1] >= 0) { SW.Write(1); } SW.Write(Dungeon.image[w, h, 1]); if (Dungeon.image[w, h, 2] > 99) { SW.Write(3); } else if (Dungeon.image[w, h, 2] > 9) { SW.Write(2); } else if (Dungeon.image[w, h, 2] >= 0) { SW.Write(1); } SW.Write(Dungeon.image[w, h, 2]); } SW.Write(SW.NewLine); } SW.WriteLine("<End>"); SW.Close(); Fs.Close(); }
private void Description_Click(object sender, RoutedEventArgs e) { MainData.Text = NewDungeon.GetDescription(); CurrentMode = "Description"; }