public CollisionHandler(Game game, Player player, List<Enemy> enemies) { _player = player; _enemies = enemies; _game = game; foreach (var projectile in player.Projectiles) { _projectiles.Add(projectile); } }
public Enemy(Game game, Character character, Player player) { _gameRef = (Game1) game; _character = character; _player = player; }
protected override void LoadContent() { var animations = new Dictionary<AnimationKey, Animation>(); _enemies = new List<Enemy>(); var animation = new Animation(3, 32, 32, 0, 0); animations.Add(AnimationKey.Down, animation); animation = new Animation(3, 32, 32, 0, 32); animations.Add(AnimationKey.Left, animation); animation = new Animation(3, 32, 32, 0, 64); animations.Add(AnimationKey.Right, animation); animation = new Animation(3, 32, 32, 0, 96); animations.Add(AnimationKey.Up, animation); var sprite = new AnimatedSprite(@"PlayerSprites\malepriest", animations, 200.0f, 1.5f); var enemsprite = new AnimatedSprite(@"PlayerSprites\femalepriest", animations, 100.0f, 2.0f); var enemsprite2 = new AnimatedSprite(@"PlayerSprites\femalefighter", animations, 50.0f, 2.0f); sprite.Position = new Vector2(300, 300); enemsprite2.Position = new Vector2(0, 500); var character = new Character(sprite, 40, 1); var enemcharacter1 = new Character(enemsprite, 20, 10); var enemcharacter2 = new Character(enemsprite2, 30, 50); _player = new Player(GameRef, character); _enemies.Add(new Enemy(GameRef, enemcharacter1, _player)); _enemies.Add(new Enemy(GameRef, enemcharacter2, _player)); _player.LoadContent(GameRef.Content); foreach (var enemy in _enemies) enemy.LoadContent(GameRef.Content); _collisionHandler = new CollisionHandler(GameRef, _player, _enemies); base.LoadContent(); }