IsaacRoomLayout GenerateEmptyRoomLayout() { var layout = new IsaacRoomLayout(); layout.InitializeTiles(isaacConfig.roomWidth, isaacConfig.roomHeight, IsaacRoomTileType.Floor); return(layout); }
public override IsaacRoomLayout GenerateLayout(IsaacRoom room, System.Random random, int roomWidth, int roomHeight) { var doors = room.doorPositions; var layout = new IsaacRoomLayout(); layout.InitializeTiles(roomWidth, roomHeight, IsaacRoomTileType.Empty); if (doors.Count > 1) { for (int i = 0; i < doors.Count; i++) { for (int j = i + 1; j < doors.Count; j++) { var brushSize = random.Range(minBrushSize, maxBrushSize + 1); ConnectDoors(layout, doors[i], doors[j], brushSize); } } } else { var brushSize = random.Range(minBrushSize, maxBrushSize + 1); ConnectDoors(layout, doors[0], doors[0], brushSize); } return(layout); }