示例#1
0
 public void Action()
 {
     Loudmouth.Yell(
         DCLine.New("ability power", ConsoleColor.Magenta, ConsoleColor.DarkMagenta),
         _Value,
         Position,
         () => { State.Current.Hero.Barrier += _Value; },
         new DrawerLine("The book was burned in the magical flames.", ConsoleColor.Magenta));
 }
示例#2
0
 public void Action()
 {
     Loudmouth.Yell(
         DCLine.New("armor", ConsoleColor.DarkCyan, ConsoleColor.Black),
         _Value,
         Position,
         () => { State.Current.Hero.Armor += _Value; },
         new DrawerLine("A pile of garbage disappears...", ConsoleColor.DarkGreen));
 }
示例#3
0
 public void Action()
 {
     Loudmouth.Yell(
         DCLine.New("barrier", ConsoleColor.DarkMagenta, ConsoleColor.Black),
         _Value,
         Position,
         () => { State.Current.Hero.Barrier += _Value; },
         new DrawerLine("Мase exploded. Again.", ConsoleColor.Magenta));
 }
示例#4
0
 public void Action()
 {
     Loudmouth.Yell(
         DCLine.New("attack power", ConsoleColor.Cyan, ConsoleColor.DarkMagenta),
         _Value,
         Position,
         () => { State.Current.Hero.Barrier += _Value; },
         new DrawerLine("The new weapon was old.", ConsoleColor.Cyan));
 }