protected void Awake() { // Save a reference to the instance m_Mgr = this; // Get a camera if not set if (this.m_Camera == null) { this.m_Camera = Camera.main; } }
protected void Awake() { // Save a reference to the instance m_Mgr = this; // Get a camera if not set if (this.m_Camera == null) { this.m_Camera = Camera.main; } // Disable the info container if (this.m_InfoContainer != null) { this.m_InfoContainer.SetActive(false); } }
protected void OnDestroy() { m_Mgr = null; }