private static void UndoAlienLevelOneMove(Match game, PlayerType playerType, int playerNumber, AlienLevelOneMove move) { var alienManager = game.GetPlayer(playerNumber).AlienManager; alienManager.UndoSpawnIfPossible(); alienManager.RestoreDeadAliensAndWaves(); alienManager.UndoIssueMovementOrders(move); if (game.GetRoundNumber() == Settings.Default.AlienWaveSizeBumpRound) { var player = game.GetPlayer(playerNumber); player.AlienWaveSize -= Settings.Default.AlienWaveSizeBump; } if (playerType == PlayerType.OpponentAliens) { game.DecrementRounderNumber(); } }
private static void DoAlienLevelOneMove(Match game, PlayerType playerType, int playerNumber, int depth) { if (playerType == PlayerType.OpponentAliens) { game.IncrementRoundNumber(); } if (game.GetRoundNumber() == Settings.Default.AlienWaveSizeBumpRound) { var player = game.GetPlayer(playerNumber); player.AlienWaveSize += Settings.Default.AlienWaveSizeBump; } var alienManager = game.GetPlayer(playerNumber).AlienManager; alienManager.ClearDeadAliensAndWaves(); alienManager.SpawnIfPossible();//till here alienManager.IssueMovementOrders(); }