/// <summary> /// Used to check if the time is up and respond accordingly /// </summary> protected override void OnTick() { m_StartTime = DateTime.Now; if (m_StartTime >= m_EndTime) { m_DuelTimer.FinishRound(); } }
/// <summary> /// Used to check if the time is up and respond accordingly /// </summary> protected override void OnTick() { m_StartTime = DateTime.Now; if (m_StartTime >= m_EndTime) { m_DuelTimer.FinishRound(); } }