public override void Initialize() { this._newButton = new ToolbarButton(this, 0, "New Level"); this._saveButton = new ToolbarButton(this, 2, "Save Level"); this._loadButton = new ToolbarButton(this, 1, "Load Level"); this._playButton = new ToolbarButton(this, 10, "Test Level"); this._gridButton = new ToolbarButton(this, 11, "Change Grid"); this._steamButton = new ToolbarButton(this, 99, "Workshop Publish"); this._quitButton = new ToolbarButton(this, 12, "Exit Editor"); this.itemSize.y = 16f; float x = this.position.x; this._newButton.x = x; this._newButton.y = this.position.y; this._buttons.Add(this._newButton); float num1 = x + 18f; this._saveButton.x = num1; this._saveButton.y = this.position.y; this._buttons.Add(this._saveButton); float num2 = num1 + 18f; this._loadButton.x = num2; this._loadButton.y = this.position.y; this._buttons.Add(this._loadButton); float num3 = num2 + 18f; this._playButton.x = num3; this._playButton.y = this.position.y; this._buttons.Add(this._playButton); float num4 = num3 + 18f; this._gridButton.x = num4; this._gridButton.y = this.position.y; this._buttons.Add(this._gridButton); if (Steam.IsInitialized()) { num4 += 18f; this._steamButton.x = num4; this._steamButton.y = this.position.y; this._buttons.Add(this._steamButton); } this._quitButton.x = num4 + 18f; this._quitButton.y = this.position.y; this._buttons.Add(this._quitButton); }
public void ButtonPressed(ToolbarButton button) { SFX.Play("highClick", 0.3f); ContextMenu contextMenu1 = (ContextMenu)null; Vec2 vec2 = new Vec2(2f, 21f); if (button == this._newButton) { this.Closed(); this._newMenu = new ContextMenu((IContextListener)this, hasToproot: true, topRoot: button.position); this._newMenu.x = this.position.x - vec2.x; this._newMenu.y = this.position.y + vec2.y; this._newMenu.root = true; this._newMenu.depth = this.depth + 10; this.Selected(); this._newMenu.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "NEW" }); this._newMenu.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "NEW ONLINE" }); ContextMenu contextMenu2 = new ContextMenu((IContextListener)this); contextMenu2.itemSize.x = 60f; contextMenu2.text = "ARCADE"; contextMenu2.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "NEW ARCADE" }); contextMenu2.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "NEW CHALLENGE" }); contextMenu2.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "NEW ARCADE MACHINE" }); this._newMenu.AddItem(contextMenu2); this._newMenu.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "CANCEL" }); Level.Add((Thing)this._newMenu); this._newMenu.opened = true; contextMenu1 = this._newMenu; } if (button == this._saveButton) { this.Closed(); this._saveMenu = new ContextMenu((IContextListener)this, hasToproot: true, topRoot: button.position); this._saveMenu.x = this.position.x - vec2.x; this._saveMenu.y = this.position.y + vec2.y; this._saveMenu.root = true; this._saveMenu.depth = this.depth + 10; this.Selected(); this._saveMenu.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "SAVE" }); this._saveMenu.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "SAVE AS" }); Level.Add((Thing)this._saveMenu); this._saveMenu.opened = true; contextMenu1 = this._saveMenu; } if (button == this._gridButton) { this.Closed(); this._gridMenu = new ContextMenu((IContextListener)this, hasToproot: true, topRoot: button.position); this._gridMenu.x = this.position.x - vec2.x; this._gridMenu.y = this.position.y + vec2.y; this._gridMenu.root = true; this._gridMenu.depth = this.depth + 10; this.Selected(); this._gridMenu.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "8x8" }); this._gridMenu.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "16x16" }); this._gridMenu.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "32x32" }); Level.Add((Thing)this._gridMenu); this._gridMenu.opened = true; contextMenu1 = this._gridMenu; } if (button == this._loadButton) { Editor current = Level.current as Editor; current.Load(); current.CloseMenu(); } if (button == this._steamButton) { Editor current = Level.current as Editor; current.SteamUpload(); current.CloseMenu(); } if (button == this._playButton) { (Level.current as Editor).Play(); } if (button == this._quitButton) { this.Closed(); this._quitMenu = new ContextMenu((IContextListener)this, hasToproot: true, topRoot: button.position); this._quitMenu.x = this.position.x - vec2.x; this._quitMenu.y = this.position.y + vec2.y; this._quitMenu.root = true; this._quitMenu.depth = this.depth + 10; this.Selected(); this._quitMenu.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "QUIT" }); this._quitMenu.AddItem(new ContextMenu((IContextListener)this) { itemSize = { x = 60f }, text = "CANCEL" }); Level.Add((Thing)this._quitMenu); this._quitMenu.opened = true; contextMenu1 = this._quitMenu; } if (contextMenu1 == null || (double)contextMenu1.y + (double)contextMenu1.menuSize.y <= (double)Layer.HUD.camera.height - 4.0) { return; } float y = contextMenu1.y; contextMenu1.y = Layer.HUD.camera.height - 4f - contextMenu1.menuSize.y; contextMenu1._toprootPosition.y += contextMenu1.y - y; if (this.owner is ContextMenu owner) { owner._openedOffset = 0.0f; owner.y = contextMenu1.y - 16f - owner.menuSize.y; owner.PositionItems(); } contextMenu1.PositionItems(); }