public override void AddFire() { SpriteMap spriteMap = new SpriteMap("surfaceFire", 16, 10); spriteMap.AddAnimation("idle", 0.2f, true, 0, 1, 2, 3); spriteMap.SetAnimation("idle"); spriteMap.center = new Vec2(8f, 10f); spriteMap.frame = Rando.Int(3); this._surfaceFire.Add(spriteMap); }
public UIMatchmakingBox(UIMenu openOnClose, float xpos, float ypos, float wide = -1f, float high = -1f) : base("", xpos, ypos, wide, high) { this._openOnClose = openOnClose; Graphics.fade = 1f; this._frame = new Sprite("online/matchmakingBeta"); this._frame.CenterOrigin(); this._font = new BitmapFont("biosFontUI", 8, 7); this._fancyFont = new FancyBitmapFont("smallFont"); this._matchmakingSignal = new SpriteMap("online/matchmakingSignal", 4, 9); this._matchmakingSignal.CenterOrigin(); SpriteMap spriteMap1 = new SpriteMap("online/matchmakingStar", 7, 7); spriteMap1.AddAnimation("flicker", 0.08f, true, 0, 1, 2, 1); spriteMap1.SetAnimation("flicker"); spriteMap1.CenterOrigin(); this._signalCrossLocal = new SpriteMap("online/signalCross", 5, 5); this._signalCrossLocal.AddAnimation("idle", 0.12f, true, new int[1]); this._signalCrossLocal.AddAnimation("flicker", 0.12f, false, 1, 2, 3); this._signalCrossLocal.SetAnimation("idle"); this._signalCrossLocal.CenterOrigin(); this._signalCrossNetwork = new SpriteMap("online/signalCross", 5, 5); this._signalCrossNetwork.AddAnimation("idle", 0.12f, true, new int[1]); this._signalCrossNetwork.AddAnimation("flicker", 0.12f, false, 1, 2, 3); this._signalCrossNetwork.SetAnimation("idle"); this._signalCrossNetwork.CenterOrigin(); this._matchmakingStars.Add(spriteMap1); SpriteMap spriteMap2 = new SpriteMap("online/matchmakingStar", 7, 7); spriteMap2.AddAnimation("flicker", 0.11f, true, 0, 1, 2, 1); spriteMap2.SetAnimation("flicker"); spriteMap2.CenterOrigin(); this._matchmakingStars.Add(spriteMap2); SpriteMap spriteMap3 = new SpriteMap("online/matchmakingStar", 7, 7); spriteMap3.AddAnimation("flicker", 0.03f, true, 0, 1, 2, 1); spriteMap3.SetAnimation("flicker"); spriteMap3.CenterOrigin(); this._matchmakingStars.Add(spriteMap3); SpriteMap spriteMap4 = new SpriteMap("online/matchmakingStar", 7, 7); spriteMap4.AddAnimation("flicker", 0.03f, true, 0, 1, 2, 1); spriteMap4.SetAnimation("flicker"); spriteMap4.CenterOrigin(); this._matchmakingStars.Add(spriteMap4); }
public override void Initialize() { base.Initialize(); sprite.SetAnimation("animation"); }