public bool Reroll(Func <RandomLevelData, bool> requirements)
        {
            TileConnection requirement = TileConnection.None;

            if (this.data.up && this.up != null && this.up.data != null)
            {
                requirement |= TileConnection.Up;
            }
            if (this.data.down && this.down != null && this.down.data != null)
            {
                requirement |= TileConnection.Down;
            }
            if (this.data.left && this.left != null && this.left.data != null)
            {
                requirement |= TileConnection.Left;
            }
            if (this.data.right && this.right != null && this.right.data != null)
            {
                requirement |= TileConnection.Right;
            }
            RandomLevelData tile = LevelGenerator.GetTile(requirement, this.data, type: LevGenType.Deathmatch, lambdaReq: requirements);

            if (tile == null)
            {
                return(false);
            }
            this.data = tile;
            if (this.symmetricalPartner != null)
            {
                this.symmetricalPartner.data = tile.Flipped();
            }
            return(true);
        }
示例#2
0
 public TestArea(Editor editor, string level, int seed = 0, RandomLevelData center = null)
 {
     this._editor = editor;
     this._level  = level;
     this._seed   = seed;
     this._center = center;
 }
示例#3
0
        public RandomLevelData Symmetric()
        {
            RandomLevelData randomLevelData = new RandomLevelData()
            {
                data       = this.data,
                flip       = this.flip,
                left       = this.right,
                right      = this.left,
                up         = this.up,
                down       = this.down,
                symmetry   = true,
                file       = this.file,
                canMirror  = this.canMirror,
                isMirrored = this.isMirrored
            };

            randomLevelData.right                    = randomLevelData.left;
            randomLevelData.chance                   = this.chance;
            randomLevelData.max                      = this.max;
            randomLevelData.numWeapons               = this.numWeapons;
            randomLevelData.numSuperWeapons          = this.numSuperWeapons;
            randomLevelData.numFatalWeapons          = this.numFatalWeapons;
            randomLevelData.numPermanentWeapons      = this.numPermanentWeapons;
            randomLevelData.numPermanentSuperWeapons = this.numPermanentSuperWeapons;
            randomLevelData.numPermanentFatalWeapons = this.numPermanentFatalWeapons;
            randomLevelData.numArmor                 = this.numArmor;
            randomLevelData.numEquipment             = this.numEquipment;
            randomLevelData.numSpawns                = this.numSpawns;
            randomLevelData.numTeamSpawns            = this.numTeamSpawns;
            randomLevelData.numLockedDoors           = this.numLockedDoors;
            randomLevelData.numKeys                  = this.numKeys;
            return(randomLevelData);
        }
 public void SolveSymmetry()
 {
     if (this.mirror)
     {
         if (this.leftSymmetric)
         {
             if (this.left == null || this.left.data == null || this.right == null)
             {
                 return;
             }
             this.right.data = this.left.data.Flipped();
             this.right.symmetricalPartner = this.left;
             this.left.symmetricalPartner  = this.right;
         }
         else
         {
             if (this.right == null || this.right.data == null || this.left == null)
             {
                 return;
             }
             this.left.data = this.right.data.Flipped();
             this.right.symmetricalPartner = this.left;
             this.left.symmetricalPartner  = this.right;
         }
     }
     else
     {
         if (this.data == null)
         {
             return;
         }
         if (this.removeRight && this.right != null)
         {
             this.right.data = this.data.Flipped();
             this.right.symmetricalPartner = this;
             this.symmetricalPartner       = this.right;
         }
         if (!this.removeLeft || this.left == null)
         {
             return;
         }
         this.left.data = this.data.Flipped();
         this.left.symmetricalPartner = this;
         this.symmetricalPartner      = this.left;
     }
 }
 public DuckGameTestArea(
     Editor editor,
     string level,
     int seed = 0,
     RandomLevelData center = null,
     LevGenType genType     = LevGenType.Any)
     : base(level)
 {
     this._editor             = editor;
     DeathmatchLevel._started = true;
     this._followCam.lerpMult = 1.1f;
     this._seed       = seed;
     this._center     = center;
     this._genType    = genType;
     this._levelValue = level;
     DuckGameTestArea.currentEditor = editor;
 }
示例#6
0
        public RandomLevelData Combine(RandomLevelData dat)
        {
            RandomLevelData randomLevelData = new RandomLevelData();
            BindingFlags    bindingAttr     = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;

            foreach (FieldInfo field in this.GetType().GetFields(bindingAttr))
            {
                if (field.FieldType == typeof(int))
                {
                    field.SetValue((object)randomLevelData, (object)((int)field.GetValue((object)this) + (int)field.GetValue((object)dat)));
                }
                if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(Dictionary <,>))
                {
                    Dictionary <System.Type, int> dictionary1 = field.GetValue((object)this) as Dictionary <System.Type, int>;
                    Dictionary <System.Type, int> dictionary2 = field.GetValue((object)dat) as Dictionary <System.Type, int>;
                    Dictionary <System.Type, int> dictionary3 = new Dictionary <System.Type, int>();
                    foreach (KeyValuePair <System.Type, int> keyValuePair in dictionary1)
                    {
                        if (!dictionary3.ContainsKey(keyValuePair.Key))
                        {
                            dictionary3[keyValuePair.Key] = 0;
                        }
                        Dictionary <System.Type, int> dictionary4;
                        System.Type key;
                        (dictionary4 = dictionary3)[key = keyValuePair.Key] = dictionary4[key] + keyValuePair.Value;
                    }
                    foreach (KeyValuePair <System.Type, int> keyValuePair in dictionary2)
                    {
                        if (!dictionary3.ContainsKey(keyValuePair.Key))
                        {
                            dictionary3[keyValuePair.Key] = 0;
                        }
                        Dictionary <System.Type, int> dictionary4;
                        System.Type key;
                        (dictionary4 = dictionary3)[key = keyValuePair.Key] = dictionary4[key] + keyValuePair.Value;
                    }
                    field.SetValue((object)randomLevelData, (object)dictionary3);
                }
            }
            return(randomLevelData);
        }
示例#7
0
        private static bool TryReroll(
            RandomLevelData combined,
            List <RandomLevelNode> available,
            Func <RandomLevelData, bool> problem,
            Func <RandomLevelData, bool> solution,
            RandomLevelNode specific = null)
        {
            if (available.Count == 0 && specific == null)
            {
                return(false);
            }
            if (problem(combined))
            {
                List <RandomLevelNode> randomLevelNodeList = new List <RandomLevelNode>();
                if (specific != null)
                {
                    randomLevelNodeList.Add(specific);
                }
                else
                {
                    randomLevelNodeList.AddRange((IEnumerable <RandomLevelNode>)available);
                }
                do
                {
                    RandomLevelNode randomLevelNode = randomLevelNodeList[Rando.Int(randomLevelNodeList.Count - 1)];
                    if (randomLevelNode.Reroll(solution))
                    {
                        available.Remove(randomLevelNode);
                        goto label_10;
                    }
                    else
                    {
                        randomLevelNodeList.Remove(randomLevelNode);
                    }
                }while (randomLevelNodeList.Count != 0);
                return(false);
            }
label_10:
            return(true);
        }
        private RandomLevelData Combine()
        {
            this.visited = true;
            RandomLevelData dat = new RandomLevelData();

            if (this.left != null && this.left.data != null && !this.left.visited)
            {
                dat = this.left.data.Combine(dat);
            }
            if (this.right != null && this.right.data != null && !this.right.visited)
            {
                dat = this.right.data.Combine(dat);
            }
            if (this.up != null && this.up.data != null && !this.up.visited)
            {
                dat = this.up.data.Combine(dat);
            }
            if (this.down != null && this.down.data != null && !this.down.visited)
            {
                dat = this.down.data.Combine(dat);
            }
            return(dat.Combine(this.data));
        }
        private void GenerateTilesRecurse(RandomLevelData tile, LevGenType type = LevGenType.Any)
        {
            this.visited = true;
            if (tile == null)
            {
                return;
            }
            this.data            = tile;
            this.connectionUp    = this.data.up;
            this.connectionDown  = this.data.down;
            this.connectionLeft  = this.data.left;
            this.connectionRight = this.data.right;
            if (this.symmetric)
            {
                if (this.kingTile)
                {
                    if (this.connectionLeft && this.connectionRight || !this.connectionLeft && !this.connectionRight)
                    {
                        this.mirror = true;
                    }
                    else
                    {
                        if (!this.connectionLeft)
                        {
                            if (this.up != null)
                            {
                                this.up.left        = (RandomLevelNode)null;
                                this.up.removeRight = true;
                            }
                            if (this.down != null)
                            {
                                this.down.left        = (RandomLevelNode)null;
                                this.down.removeRight = true;
                            }
                            this.removeRight = true;
                            this.left        = (RandomLevelNode)null;
                        }
                        if (!this.connectionRight)
                        {
                            if (this.up != null)
                            {
                                this.up.right      = (RandomLevelNode)null;
                                this.up.removeLeft = true;
                            }
                            if (this.down != null)
                            {
                                this.down.right      = (RandomLevelNode)null;
                                this.down.removeLeft = true;
                            }
                            this.removeLeft = true;
                            this.right      = (RandomLevelNode)null;
                        }
                    }
                }
                if (this.mirror)
                {
                    this.connectionRight = this.data.left;
                }
                if (this.up != null)
                {
                    this.up.mirror = this.mirror;
                }
                if (this.down != null)
                {
                    this.down.mirror = this.mirror;
                }
            }
            List <TileConnection> source = new List <TileConnection>()
            {
                TileConnection.Right,
                TileConnection.Left,
                TileConnection.Up,
                TileConnection.Down
            };

            if (this.removeLeft)
            {
                source.Remove(TileConnection.Left);
            }
            if (this.removeRight)
            {
                source.Remove(TileConnection.Right);
            }
            foreach (TileConnection tileConnection in (IEnumerable <TileConnection>)source.OrderBy <TileConnection, float>((Func <TileConnection, float>)(x => Rando.Float(1f))))
            {
                switch (tileConnection)
                {
                case TileConnection.Left:
                    if (this.connectionLeft && this.left != null && this.left.data == null && (!this.mirror || !this.symmetric || !this.rightSymmetric))
                    {
                        if (this.mirror && this.symmetric)
                        {
                            this.leftSymmetric = true;
                            if (this.down != null)
                            {
                                this.down.leftSymmetric = this.leftSymmetric;
                                if (this.down.down != null)
                                {
                                    this.down.down.leftSymmetric = this.leftSymmetric;
                                }
                            }
                            if (this.up != null)
                            {
                                this.up.leftSymmetric = this.leftSymmetric;
                                if (this.up.up != null)
                                {
                                    this.up.up.leftSymmetric = this.leftSymmetric;
                                }
                            }
                        }
                        this.left.leftSymmetric  = this.leftSymmetric;
                        this.left.rightSymmetric = this.rightSymmetric;
                        this.left.symmetric      = this.symmetric;
                        this.left.GenerateTilesRecurse(LevelGenerator.GetTile(TileConnection.Right, tile, type: type, mirror: this.left.mirror, filter: this.left.GetFilter()), type);
                        continue;
                    }
                    continue;

                case TileConnection.Right:
                    if (this.connectionRight && this.right != null && this.right.data == null && (!this.mirror || !this.symmetric || !this.leftSymmetric))
                    {
                        if (this.mirror && this.symmetric)
                        {
                            this.rightSymmetric = true;
                            if (this.down != null)
                            {
                                this.down.rightSymmetric = this.rightSymmetric;
                                if (this.down.down != null)
                                {
                                    this.down.down.rightSymmetric = this.rightSymmetric;
                                }
                            }
                            if (this.up != null)
                            {
                                this.up.rightSymmetric = this.rightSymmetric;
                                if (this.up.up != null)
                                {
                                    this.up.up.rightSymmetric = this.rightSymmetric;
                                }
                            }
                        }
                        this.right.leftSymmetric  = this.leftSymmetric;
                        this.right.rightSymmetric = this.rightSymmetric;
                        this.right.symmetric      = this.symmetric;
                        this.right.GenerateTilesRecurse(LevelGenerator.GetTile(TileConnection.Left, tile, type: type, mirror: this.right.mirror, filter: this.right.GetFilter()), type);
                        continue;
                    }
                    continue;

                case TileConnection.Up:
                    if (this.connectionUp && this.up != null && this.up.data == null)
                    {
                        this.up.leftSymmetric  = this.leftSymmetric;
                        this.up.rightSymmetric = this.rightSymmetric;
                        this.up.symmetric      = this.symmetric;
                        this.up.GenerateTilesRecurse(LevelGenerator.GetTile(TileConnection.Down, tile, type: type, mirror: this.mirror, filter: this.up.GetFilter()), type);
                        continue;
                    }
                    continue;

                case TileConnection.Down:
                    if (this.connectionDown && this.down != null && this.down.data == null)
                    {
                        this.down.leftSymmetric  = this.leftSymmetric;
                        this.down.rightSymmetric = this.rightSymmetric;
                        this.down.symmetric      = this.symmetric;
                        this.down.GenerateTilesRecurse(LevelGenerator.GetTile(TileConnection.Up, tile, type: type, mirror: this.mirror, filter: this.down.GetFilter()), type);
                        continue;
                    }
                    continue;

                default:
                    continue;
                }
            }
            if (!this.kingTile || !this.symmetric)
            {
                return;
            }
            this.SolveSymmetry();
            if (this.up != null)
            {
                this.up.SolveSymmetry();
            }
            if (this.down == null)
            {
                return;
            }
            this.down.SolveSymmetry();
        }
 public void GenerateTiles(RandomLevelData tile = null, LevGenType type = LevGenType.Any, bool symmetricVal = false)
 {
     this.symmetric = symmetricVal;
     this.GenerateTilesRecurse(tile != null ? tile : LevelGenerator.GetTile(TileConnection.None, tile, false, type, requiresSpawns: true), type);
     this.ClearFlags();
 }
示例#11
0
        public static RandomLevelData GetTile(
            TileConnection requirement,
            RandomLevelData current,
            bool canBeNull  = true,
            LevGenType type = LevGenType.Any,
            Func <RandomLevelData, bool> lambdaReq = null,
            bool mirror           = false,
            TileConnection filter = TileConnection.None,
            bool requiresSpawns   = false)
        {
            List <RandomLevelData> tiles            = LevelGenerator.GetTiles(requirement, filter);
            RandomLevelData        randomLevelData1 = new RandomLevelData();
            bool flag = false;

            while (tiles.Count != 0)
            {
                RandomLevelData randomLevelData2 = tiles[Rando.Int(tiles.Count - 1)];
                if (randomLevelData2.numSpawns <= 0 && requiresSpawns)
                {
                    tiles.Remove(randomLevelData2);
                }
                else if (lambdaReq != null && !lambdaReq(randomLevelData2))
                {
                    tiles.Remove(randomLevelData2);
                }
                else if (mirror && !randomLevelData2.canMirror)
                {
                    tiles.Remove(randomLevelData2);
                }
                else if (mirror && (randomLevelData2.flip || requirement == TileConnection.Right && !randomLevelData2.left))
                {
                    tiles.Remove(randomLevelData2);
                }
                else
                {
                    int num = 0;
                    if (LevelGenerator._used.TryGetValue(randomLevelData2.file, out num) && num >= randomLevelData2.max)
                    {
                        tiles.Remove(randomLevelData2);
                    }
                    else
                    {
                        if (tiles.Count == 1 && !canBeNull)
                        {
                            if (flag)
                            {
                                return(randomLevelData1);
                            }
                            randomLevelData2 = tiles.First <RandomLevelData>();
                        }
                        else if ((double)randomLevelData2.chance != 1.0 && (double)Rando.Float(1f) >= (double)randomLevelData2.chance)
                        {
                            randomLevelData1 = randomLevelData2;
                            tiles.Remove(randomLevelData2);
                            flag             = true;
                            randomLevelData2 = (RandomLevelData)null;
                        }
                        if (randomLevelData2 != null)
                        {
                            if (LevelGenerator._used.ContainsKey(randomLevelData2.file))
                            {
                                Dictionary <string, int> used;
                                string file;
                                (used = LevelGenerator._used)[file = randomLevelData2.file] = used[file] + 1;
                            }
                            else
                            {
                                LevelGenerator._used[randomLevelData2.file] = 1;
                            }
                            return(randomLevelData2);
                        }
                        if (tiles.Count == 0)
                        {
                            return(flag ? randomLevelData1 : (RandomLevelData)null);
                        }
                    }
                }
            }
            return(flag ? randomLevelData1 : (RandomLevelData)null);
        }
示例#12
0
        public static RandomLevelNode MakeLevel(
            RandomLevelData tile       = null,
            bool allowSymmetry         = true,
            int seed                   = 0,
            LevGenType type            = LevGenType.Any,
            int varwide                = 0,
            int varhigh                = 0,
            int genX                   = 1,
            int genY                   = 1,
            List <GeneratorRule> rules = null)
        {
            Random generator = Rando.generator;

            if (seed == 0)
            {
                seed = Rando.Int(2147483646);
            }
            Rando.generator = new Random(seed);
            bool flag1 = true;
            int  num1  = 0;
            int  length1;
            int  length2;

            RandomLevelNode[,] randomLevelNodeArray;
            while (true)
            {
                LevelGenerator._used.Clear();
                length1 = varwide;
                length2 = varhigh;
                if (varwide == 0)
                {
                    length1 = (double)Rando.Float(1f) <= 0.800000011920929 ? 3 : 2;
                }
                if (varhigh == 0)
                {
                    float num2 = Rando.Float(1f);
                    if ((double)num2 > 0.800000011920929)
                    {
                        ;
                    }
                    length2 = (double)num2 <= 0.349999994039536 ? 3 : 2;
                }
                if (flag1)
                {
                    length1 = length2 = 3;
                }
                genX = length1 != 3 ? 0 : 1;
                genY = length2 != 3 ? 0 : 1;
                if (genX > length1 - 1)
                {
                    genX = length1 - 1;
                }
                if (genY > length2 - 1)
                {
                    genY = length2 - 1;
                }
                randomLevelNodeArray = new RandomLevelNode[length1, length2];
                for (int index1 = 0; index1 < length1; ++index1)
                {
                    for (int index2 = 0; index2 < length2; ++index2)
                    {
                        randomLevelNodeArray[index1, index2]     = new RandomLevelNode();
                        randomLevelNodeArray[index1, index2].map = randomLevelNodeArray;
                    }
                }
                for (int index1 = 0; index1 < length1; ++index1)
                {
                    for (int index2 = 0; index2 < length2; ++index2)
                    {
                        RandomLevelNode randomLevelNode = randomLevelNodeArray[index1, index2];
                        if (index1 > 0)
                        {
                            randomLevelNode.left = randomLevelNodeArray[index1 - 1, index2];
                        }
                        if (index1 < length1 - 1)
                        {
                            randomLevelNode.right = randomLevelNodeArray[index1 + 1, index2];
                        }
                        if (index2 > 0)
                        {
                            randomLevelNode.up = randomLevelNodeArray[index1, index2 - 1];
                        }
                        if (index2 < length2 - 1)
                        {
                            randomLevelNode.down = randomLevelNodeArray[index1, index2 + 1];
                        }
                    }
                }
                if (tile != null)
                {
                    LevelGenerator._used[tile.file] = 1;
                }
                randomLevelNodeArray[genX, genY].kingTile = true;
                randomLevelNodeArray[genX, genY].GenerateTiles(tile, type, (double)Rando.Float(1f) > 0.300000011920929);
                List <RandomLevelNode> available = new List <RandomLevelNode>();
                for (int index1 = 0; index1 < length1; ++index1)
                {
                    for (int index2 = 0; index2 < length2; ++index2)
                    {
                        RandomLevelNode randomLevelNode = randomLevelNodeArray[index1, index2];
                        if (randomLevelNode.data != null)
                        {
                            available.Add(randomLevelNode);
                        }
                    }
                }
                if (rules == null)
                {
                    rules = new List <GeneratorRule>();
                    rules.Add(new GeneratorRule((Func <RandomLevelData, bool>)(problem => problem.numPermanentFatalWeapons < 1), (Func <RandomLevelData, bool>)(solution => solution.numPermanentFatalWeapons > 0), varMandatory: true));
                    rules.Add(new GeneratorRule((Func <RandomLevelData, bool>)(problem => problem.numLockedDoors > 0 && problem.numKeys == 0), (Func <RandomLevelData, bool>)(solution => solution.numLockedDoors == 0 && solution.numKeys > 0)));
                }
                bool flag2 = false;
                foreach (GeneratorRule rule in rules)
                {
                    if ((double)rule.chance == 1.0 || (double)Rando.Float(1f) < (double)rule.chance)
                    {
                        RandomLevelNode specific = (RandomLevelNode)null;
                        if (rule.special == SpecialRule.AffectCenterTile && length1 == 3)
                        {
                            specific = randomLevelNodeArray[1, Rando.Int(length2 - 1)];
                        }
                        if (!LevelGenerator.TryReroll(randomLevelNodeArray[genX, genY].totalData, available, rule.problem, rule.solution, specific) && rule.mandatory)
                        {
                            flag2 = true;
                            break;
                        }
                    }
                }
                if (flag2 && num1 < 6)
                {
                    if (num1 > 3)
                    {
                        flag1 = true;
                    }
                    ++num1;
                }
                else
                {
                    break;
                }
            }
            Rando.generator = generator;
            randomLevelNodeArray[genX, genY].seed      = seed;
            randomLevelNodeArray[genX, genY].tilesWide = length1;
            randomLevelNodeArray[genX, genY].tilesHigh = length2;
            randomLevelNodeArray[genX, genY].tiles     = randomLevelNodeArray;
            return(randomLevelNodeArray[genX, genY]);
        }
示例#13
0
        public static RandomLevelData LoadInTile(string tile, string realName = null)
        {
            RandomLevelData element = new RandomLevelData();

            element.file = tile;
            if (realName != null)
            {
                element.file = realName;
            }
            LevelData levelData = Content.GetLevel(tile) ?? DuckFile.LoadLevel(tile);
            int       sideMask  = levelData.proceduralData.sideMask;

            if (sideMask == 0)
            {
                return((RandomLevelData)null);
            }
            if ((sideMask & 1) != 0)
            {
                element.up = true;
            }
            if ((sideMask & 2) != 0)
            {
                element.right = true;
            }
            if ((sideMask & 4) != 0)
            {
                element.down = true;
            }
            if ((sideMask & 8) != 0)
            {
                element.left = true;
            }
            element.chance = levelData.proceduralData.chance;
            element.max    = levelData.proceduralData.maxPerLevel;
            element.single = levelData.proceduralData.enableSingle;
            element.multi  = levelData.proceduralData.enableMulti;
            element.ApplyWeaponData(levelData.proceduralData.weaponConfig);
            element.ApplySpawnerData(levelData.proceduralData.spawnerConfig);
            element.numArmor       = levelData.proceduralData.numArmor;
            element.numEquipment   = levelData.proceduralData.numEquipment;
            element.numKeys        = levelData.proceduralData.numKeys;
            element.numLockedDoors = levelData.proceduralData.numLockedDoors;
            element.numSpawns      = levelData.proceduralData.numSpawns;
            element.numTeamSpawns  = levelData.proceduralData.numTeamSpawns;
            element.canMirror      = levelData.proceduralData.canMirror;
            element.isMirrored     = levelData.proceduralData.isMirrored;
            element.data           = levelData.objects.objects;
            LevelGenerator._tiles.Add(element);
            if (element.up)
            {
                LevelGenerator._connections.Add(TileConnection.Up, element);
            }
            if (element.down)
            {
                LevelGenerator._connections.Add(TileConnection.Down, element);
            }
            if (element.left)
            {
                LevelGenerator._connections.Add(TileConnection.Left, element);
                LevelGenerator._connections.Add(TileConnection.Right, element.Flipped());
            }
            if (element.right)
            {
                LevelGenerator._connections.Add(TileConnection.Right, element);
                LevelGenerator._connections.Add(TileConnection.Left, element.Flipped());
            }
            LevelGenerator._tiles.Add(element.Flipped());
            return(element);
        }