public Tex2D(int width, int height) : base("__internal", (short)0) { this._base = new Texture2D(DuckGame.Graphics.device, width, height, false, SurfaceFormat.Color); this._frameWidth = (float)width; this._frameHeight = (float)height; Content.AssignTextureIndex(this); }
public static Tex2D getTex2D(Texture2D tex) { var tex2d = (Tex2D)_Tex2D.Invoke(new object[] { tex, tex.Name, (short)0 }); Content.AssignTextureIndex(tex2d); return(tex2d); }