示例#1
0
        //跟选:在有必选牌的情况下自动选择必选牌,方便玩家快捷出牌
        public static void MustSelectedCardsNoShow(List <int> selectedCards, CurrentTrickState currentTrickState, CurrentPoker currentPoker)
        {
            var currentCards   = (CurrentPoker)currentPoker.Clone();
            var leadingCardsCp = new CurrentPoker();

            leadingCardsCp.TrumpInt = (int)currentTrickState.Trump;
            leadingCardsCp.Rank     = currentTrickState.Rank;
            foreach (int card in currentTrickState.LeadingCards)
            {
                leadingCardsCp.AddCard(card);
            }

            Suit leadingSuit = currentTrickState.LeadingSuit;
            bool isTrump     = PokerHelper.IsTrump(currentTrickState.LeadingCards[0], currentCards.Trump, currentCards.Rank);

            if (isTrump)
            {
                leadingSuit = currentCards.Trump;
            }

            selectedCards.Clear();
            List <int> currentSuitCards = currentCards.GetSuitCardsWithJokerAndRank((int)leadingSuit).ToList <int>();

            List <int> leadingTractors = leadingCardsCp.GetTractor(leadingSuit);
            var        leadingPairs    = leadingCardsCp.GetPairs((int)leadingSuit);

            //如果别人出拖拉机,则选择我手中相同花色的拖拉机
            List <int> currentTractors = currentCards.GetTractor(leadingSuit);

            if (currentTractors.Count <= leadingTractors.Count)
            {
                for (int i = 0; i < leadingTractors.Count && i < currentTractors.Count && selectedCards.Count < leadingCardsCp.Count; i++)
                {
                    selectedCards.Add(currentTractors[i]);
                    selectedCards.Add(currentTractors[i]);
                    currentSuitCards.Remove(currentTractors[i]);
                    currentSuitCards.Remove(currentTractors[i]);
                    leadingPairs.Remove(currentTractors[i]);
                }
            }
            //如果别人出对子,则选择我手中相同花色的对子
            var currentPairs = currentCards.GetPairs((int)leadingSuit);

            if (currentPairs.Count <= leadingPairs.Count)
            {
                for (int i = 0; i < leadingPairs.Count && i < currentPairs.Count && selectedCards.Count < leadingCardsCp.Count; i++)
                {
                    if (selectedCards.Contains((int)currentPairs[i]))
                    {
                        continue;
                    }
                    selectedCards.Add((int)currentPairs[i]);
                    selectedCards.Add((int)currentPairs[i]);
                    currentSuitCards.Remove((int)currentPairs[i]);
                    currentSuitCards.Remove((int)currentPairs[i]);
                }
            }
            //如果别人出单张,则选择我手中相同花色的单张
            if (currentSuitCards.Count() <= leadingCardsCp.Count - selectedCards.Count)
            {
                selectedCards.AddRange(currentSuitCards);
            }
        }
示例#2
0
        /// <summary>
        ///     判断玩家出的牌是否合法
        ///     不能检查甩牌是否成功
        /// </summary>
        /// <param name="currentTrickState">这回和出牌的状态</param>
        /// <param name="selectedCards">玩家选择的牌</param>
        /// <param name="currentCards">玩家的牌(包括选择的)</param>
        /// <returns></returns>
        public static ShowingCardsValidationResult IsValid(CurrentTrickState currentTrickState, List <int> selectedCards,
                                                           CurrentPoker currentCards)
        {
            //玩家选择牌之后剩下的牌
            var leftCardsCp = (CurrentPoker)currentCards.Clone();

            foreach (int card in selectedCards)
            {
                leftCardsCp.RemoveCard(card);
            }

            var showingCardsCp = new CurrentPoker();

            showingCardsCp.TrumpInt = (int)currentCards.Trump;
            showingCardsCp.Rank     = currentCards.Rank;
            foreach (int showingCard in selectedCards)
            {
                showingCardsCp.AddCard(showingCard);
            }
            //showingCardsCp.Sort();

            var leadingCardsCp = new CurrentPoker();

            leadingCardsCp.TrumpInt = (int)currentCards.Trump;
            leadingCardsCp.Rank     = currentCards.Rank;
            foreach (int card in currentTrickState.LeadingCards)
            {
                leadingCardsCp.AddCard(card);
            }
            // leadingCardsCp.Sort();

            //the first player to show cards
            if (!currentTrickState.IsStarted())
            {
                if (showingCardsCp.Count > 0 && !showingCardsCp.IsMixed())
                {
                    if (selectedCards.Count == 1) //如果是单张牌
                    {
                        return(new ShowingCardsValidationResult {
                            ResultType = ShowingCardsValidationResultType.Valid
                        });
                    }
                    if (selectedCards.Count == 2 && (showingCardsCp.GetPairs().Count == 1)) //如果是一对
                    {
                        return(new ShowingCardsValidationResult {
                            ResultType = ShowingCardsValidationResultType.Valid
                        });
                    }
                    if ((showingCardsCp.GetTractorOfAnySuit().Count > 1) &&
                        selectedCards.Count == showingCardsCp.GetTractorOfAnySuit().Count *2) //如果是拖拉机
                    {
                        return(new ShowingCardsValidationResult {
                            ResultType = ShowingCardsValidationResultType.Valid
                        });
                    }
                    return(new ShowingCardsValidationResult {
                        ResultType = ShowingCardsValidationResultType.TryToDump
                    });
                }
            }

            //牌的数量
            if (currentTrickState.LeadingCards.Count != selectedCards.Count)
            {
                return new ShowingCardsValidationResult {
                           ResultType = ShowingCardsValidationResultType.Invalid
                }
            }
            ;

            //得到第一个家伙出的花色
            Suit leadingSuit = currentTrickState.LeadingSuit;
            bool isTrump     = PokerHelper.IsTrump(currentTrickState.LeadingCards[0], currentCards.Trump, currentCards.Rank);

            if (isTrump)
            {
                leadingSuit = currentCards.Trump;
            }

            //如果出的牌混合的,则判断手中是否还剩出的花色,如果剩,false;如果不剩;true
            if (showingCardsCp.IsMixed())
            {
                if (leftCardsCp.HasSomeCards((int)leadingSuit))
                {
                    return(new ShowingCardsValidationResult {
                        ResultType = ShowingCardsValidationResultType.Invalid
                    });
                }
                return(new ShowingCardsValidationResult {
                    ResultType = ShowingCardsValidationResultType.Valid
                });
            }

            //出的牌的花色
            Suit mysuit = PokerHelper.GetSuit(selectedCards[0]);

            isTrump = PokerHelper.IsTrump(selectedCards[0], currentCards.Trump, currentCards.Rank);
            if (isTrump)
            {
                mysuit = currentCards.Trump;
            }


            //花色是否一致
            if (mysuit != leadingSuit)
            {
                //而且确实没有此花色
                if (leftCardsCp.HasSomeCards((int)leadingSuit))
                {
                    return(new ShowingCardsValidationResult {
                        ResultType = ShowingCardsValidationResultType.Invalid
                    });
                }
                return(new ShowingCardsValidationResult {
                    ResultType = ShowingCardsValidationResultType.Valid
                });
            }

            //别人如果出对,我也应该出对
            int leadingCardsPairs  = leadingCardsCp.GetPairs().Count;
            int selectedCardsPairs = showingCardsCp.GetPairs().Count;
            int holdingCardsPairs  = currentCards.GetPairs((int)leadingSuit).Count;


            //2.如果别人出拖拉机,我如果有,也应该出拖拉机
            if (leadingCardsCp.HasTractors())
            {
                if ((!showingCardsCp.HasTractors()) && (currentCards.GetTractor((int)leadingSuit) > -1))
                {
                    return(new ShowingCardsValidationResult {
                        ResultType = ShowingCardsValidationResultType.Invalid
                    });
                }
                if ((selectedCardsPairs < leadingCardsPairs) && (holdingCardsPairs > selectedCardsPairs))
                //出的对比第一个玩家少,而且没有出所有的对
                {
                    return(new ShowingCardsValidationResult {
                        ResultType = ShowingCardsValidationResultType.Invalid
                    });
                }
                return(new ShowingCardsValidationResult {
                    ResultType = ShowingCardsValidationResultType.Valid
                });
            }


            if (leadingCardsPairs > 0)
            {
                //如果对出的不够多,而且没有出所有的对
                if ((holdingCardsPairs > selectedCardsPairs) && (selectedCardsPairs < leadingCardsPairs))
                {
                    return(new ShowingCardsValidationResult {
                        ResultType = ShowingCardsValidationResultType.Invalid
                    });
                }
                return(new ShowingCardsValidationResult {
                    ResultType = ShowingCardsValidationResultType.Valid
                });
            }


            return(new ShowingCardsValidationResult {
                ResultType = ShowingCardsValidationResultType.Valid
            });
        }
示例#3
0
        //跟出
        public static void MustSelectedCards(List <int> selectedCards, CurrentTrickState currentTrickState, CurrentPoker currentPoker)
        {
            var currentCards   = (CurrentPoker)currentPoker.Clone();
            var leadingCardsCp = new CurrentPoker();

            leadingCardsCp.TrumpInt = (int)currentTrickState.Trump;
            leadingCardsCp.Rank     = currentTrickState.Rank;
            foreach (int card in currentTrickState.LeadingCards)
            {
                leadingCardsCp.AddCard(card);
            }

            Suit leadingSuit = currentTrickState.LeadingSuit;
            bool isTrump     = PokerHelper.IsTrump(currentTrickState.LeadingCards[0], currentCards.Trump, currentCards.Rank);

            if (isTrump)
            {
                leadingSuit = currentCards.Trump;
            }


            selectedCards.Clear();
            var allSuitCardsCp = (CurrentPoker)currentPoker.Clone();
            var allSuitCards   = allSuitCardsCp.Cards;

            List <int> leadingTractors = leadingCardsCp.GetTractor(leadingSuit);
            var        leadingPairs    = leadingCardsCp.GetPairs((int)leadingSuit);

            //如果别人出拖拉机,我如果有,也应该出拖拉机
            List <int> currentTractors = currentCards.GetTractor(leadingSuit);

            for (int i = 0; i < leadingTractors.Count && i < currentTractors.Count && selectedCards.Count < leadingCardsCp.Count; i++)
            {
                selectedCards.Add(currentTractors[i]);
                selectedCards.Add(currentTractors[i]);
                allSuitCards[currentTractors[i]] -= 2;
                leadingPairs.Remove(currentTractors[i]);
            }
            //对子
            var currentPairs = currentCards.GetPairs((int)leadingSuit);

            for (int i = 0; i < leadingPairs.Count && i < currentPairs.Count && selectedCards.Count < leadingCardsCp.Count; i++)
            {
                if (selectedCards.Contains((int)currentPairs[i]))
                {
                    continue;
                }
                selectedCards.Add((int)currentPairs[i]);
                selectedCards.Add((int)currentPairs[i]);
                allSuitCards[(int)currentPairs[i]] -= 2;
            }
            //单张先跳过对子
            var currentSuitCards = currentCards.GetSuitCardsWithJokerAndRank((int)leadingSuit);

            for (int i = 0; i < currentSuitCards.Length && selectedCards.Count < leadingCardsCp.Count; i++)
            {
                if (currentPairs.Contains(currentSuitCards[i]) || allSuitCards[(int)currentSuitCards[i]] <= 0)
                {
                    continue;
                }
                selectedCards.Add(currentSuitCards[i]);
                allSuitCards[(int)currentSuitCards[i]]--;
            }
            //单张
            for (int i = 0; i < currentSuitCards.Length && selectedCards.Count < leadingCardsCp.Count; i++)
            {
                if (allSuitCards[currentSuitCards[i]] <= 0)
                {
                    continue;
                }
                selectedCards.Add(currentSuitCards[i]);
                allSuitCards[(int)currentSuitCards[i]]--;
            }
            //其他花色的牌先跳过所有主牌,和副牌对子,即副牌单张
            for (int i = 0; i < allSuitCards.Length && selectedCards.Count < leadingCardsCp.Count; i++)
            {
                bool isITrump = PokerHelper.IsTrump(i, currentCards.Trump, currentCards.Rank);
                if (isITrump || allSuitCards[i] <= 0 || allSuitCards[i] == 2)
                {
                    continue;
                }
                selectedCards.Add(i);
                allSuitCards[i]--;
            }
            //其他花色的牌跳过所有主牌
            for (int i = 0; i < allSuitCards.Length && selectedCards.Count < leadingCardsCp.Count; i++)
            {
                bool isITrump = PokerHelper.IsTrump(i, currentCards.Trump, currentCards.Rank);
                if (isITrump || allSuitCards[i] <= 0)
                {
                    continue;
                }
                while (allSuitCards[i] > 0 && selectedCards.Count < leadingCardsCp.Count)
                {
                    selectedCards.Add(i);
                    allSuitCards[i]--;
                }
            }
            //其他花色的牌先跳过对子
            for (int i = 0; i < allSuitCards.Length && selectedCards.Count < leadingCardsCp.Count; i++)
            {
                if (allSuitCards[i] <= 0 || allSuitCards[i] == 2)
                {
                    continue;
                }
                selectedCards.Add(i);
                allSuitCards[i]--;
            }
            //其他花色的牌
            for (int i = 0; i < allSuitCards.Length && selectedCards.Count < leadingCardsCp.Count; i++)
            {
                while (allSuitCards[i] > 0 && selectedCards.Count < leadingCardsCp.Count)
                {
                    selectedCards.Add(i);
                    allSuitCards[i]--;
                }
            }
        }