public static void Main(string[] args) { System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture; System.Threading.Thread.CurrentThread.CurrentUICulture = System.Globalization.CultureInfo.InvariantCulture; isDebugging = System.Diagnostics.Debugger.IsAttached || args.Contains(DualityApp.CmdArgDebug); isRunFromEditor = args.Contains(DualityApp.CmdArgEditor); isProfiling = args.Contains(DualityApp.CmdArgProfiling); if (isDebugging || isRunFromEditor) ShowConsole(); DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game, args); using (DualityLauncher launcherWindow = new DualityLauncher( DualityApp.UserData.GfxWidth, DualityApp.UserData.GfxHeight, DualityApp.DefaultMode, DualityApp.AppData.AppName, (DualityApp.UserData.GfxMode == ScreenMode.Fullscreen && !isDebugging) ? GameWindowFlags.Fullscreen : GameWindowFlags.Default)) { // Retrieve icon from executable file and set it as window icon string executablePath = System.IO.Path.GetFileName(System.Reflection.Assembly.GetExecutingAssembly().CodeBase); launcherWindow.Icon = System.Drawing.Icon.ExtractAssociatedIcon(executablePath); // Go into native fullscreen mode if (DualityApp.UserData.GfxMode == ScreenMode.Native && !isDebugging) launcherWindow.WindowState = WindowState.Fullscreen; if (DualityApp.UserData.GfxMode == ScreenMode.FixedWindow) launcherWindow.WindowBorder = WindowBorder.Fixed; else if (DualityApp.UserData.GfxMode == ScreenMode.Window) launcherWindow.WindowBorder = WindowBorder.Resizable; // Initialize default content launcherWindow.MakeCurrent(); DualityApp.TargetResolution = new Vector2(launcherWindow.ClientSize.Width, launcherWindow.ClientSize.Height); DualityApp.TargetMode = launcherWindow.Context.GraphicsMode; ContentProvider.InitDefaultContent(); // Input setup DualityApp.Mouse.Source = new GameWindowMouseInputSource(launcherWindow.Mouse, launcherWindow.SetMouseDeviceX, launcherWindow.SetMouseDeviceY); DualityApp.Keyboard.Source = new GameWindowKeyboardInputSource(launcherWindow.Keyboard); // Load the starting Scene Scene.SwitchTo(DualityApp.AppData.StartScene); // Run the DualityApp launcherWindow.CursorVisible = isDebugging || DualityApp.UserData.SystemCursorVisible; launcherWindow.VSync = (isProfiling || isDebugging) ? VSyncMode.Off : VSyncMode.On; // Don't limit frame rate when debugging. launcherWindow.Run(); // Shut down the DualityApp DualityApp.Terminate(); } }
public static void Main(string[] args) { System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture; System.Threading.Thread.CurrentThread.CurrentUICulture = System.Globalization.CultureInfo.InvariantCulture; isDebugging = System.Diagnostics.Debugger.IsAttached || args.Contains(DualityApp.CmdArgDebug); isRunFromEditor = args.Contains(DualityApp.CmdArgEditor); isProfiling = args.Contains(DualityApp.CmdArgProfiling); if (isDebugging || isRunFromEditor) { ShowConsole(); } DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game, args); using (DualityLauncher launcherWindow = new DualityLauncher( DualityApp.UserData.GfxWidth, DualityApp.UserData.GfxHeight, DualityApp.DefaultMode, DualityApp.AppData.AppName, (DualityApp.UserData.GfxMode == ScreenMode.Fullscreen && !isDebugging) ? GameWindowFlags.Fullscreen : GameWindowFlags.Default)) { // Retrieve icon from executable file and set it as window icon string executablePath = System.IO.Path.GetFileName(System.Reflection.Assembly.GetExecutingAssembly().CodeBase); launcherWindow.Icon = System.Drawing.Icon.ExtractAssociatedIcon(executablePath); // Go into native fullscreen mode if (DualityApp.UserData.GfxMode == ScreenMode.Native && !isDebugging) { launcherWindow.WindowState = WindowState.Fullscreen; } if (DualityApp.UserData.GfxMode == ScreenMode.FixedWindow) { launcherWindow.WindowBorder = WindowBorder.Fixed; } else if (DualityApp.UserData.GfxMode == ScreenMode.Window) { launcherWindow.WindowBorder = WindowBorder.Resizable; } // Initialize default content launcherWindow.MakeCurrent(); DualityApp.TargetResolution = new Vector2(launcherWindow.Width, launcherWindow.Height); DualityApp.TargetMode = launcherWindow.Context.GraphicsMode; ContentProvider.InitDefaultContent(); // Input setup DualityApp.Mouse.Source = new OpenTKMouseInputSource(launcherWindow.Mouse, launcherWindow.SetMouseDeviceX, launcherWindow.SetMouseDeviceY); DualityApp.Keyboard.Source = new OpenTKKeyboardInputSource(launcherWindow.Keyboard); { // Initialize Joystick manually, since launcherWindow.Joysticks doesn't work for some reason launcherWindow.mainJoystickDriver = new OpenTK.Platform.Windows.WinMMJoystick(); if (launcherWindow.mainJoystickDriver != null && launcherWindow.mainJoystickDriver.Joysticks != null) { DualityApp.Joysticks.AddSource(launcherWindow.mainJoystickDriver.Joysticks.Select(j => new OpenTKJoystickInputSource(j))); } //DualityApp.Joysticks.AddSource(launcherWindow.Joysticks.Select(j => new OpenTKJoystickInputSource(j))); } // Load the starting Scene Scene.Current = DualityApp.AppData.StartScene.Res; // Run the DualityApp launcherWindow.CursorVisible = isDebugging || DualityApp.UserData.SystemCursorVisible; launcherWindow.VSync = (isProfiling || isDebugging) ? VSyncMode.Off : VSyncMode.On; // Don't limit frame rate when debugging. launcherWindow.Run(); // Shut down the DualityApp DualityApp.Terminate(); } }