private void EditorForm_ObjectPropertyChanged(object sender, ObjectPropertyChangedEventArgs e) { if (e.Objects.Components.Any(c => c is Transform || c is ICmpRenderer)) this.InvalidateSelectionStats(); }
private void EditorForm_ObjectPropertyChanged(object sender, ObjectPropertyChangedEventArgs e) { if (!(e is PrefabAppliedEventArgs) && (sender is PropertyEditor) && (sender as PropertyEditor).ParentGrid == this.propertyGrid) return; if (!(e is PrefabAppliedEventArgs) && sender is PropertyGrid) return; // Update values if anything changed that relates to the grids current selection if (e.Objects.Components.GameObject().Any(o => this.propertyGrid.Selection.Contains(o)) || e.Objects.Any(o => this.propertyGrid.Selection.Contains(o)) || (e.Objects.Contains(Scene.Current) && this.propertyGrid.Selection.Any(o => o is GameObject || o is Component))) this.propertyGrid.UpdateFromObjects(100); }
private void EditorForm_ObjectPropertyChanged(object sender, ObjectPropertyChangedEventArgs e) { if (this.selectedBody != null) { if (this.selectedBody.Disposed || this.selectedBody.GameObj == null || this.selectedBody.GameObj.Disposed) { this.ClearSelection(); return; } } if (e.Objects.Any(o => o is Transform || o is RigidBody || o is ShapeInfo)) { // Applying its Prefab invalidates a Collider's ShapeInfos: Deselect them. if (e is PrefabAppliedEventArgs) DualityEditorApp.Deselect(this, ObjectSelection.Category.Other); else { foreach (SelPolyShape sps in this.allObjSel.OfType<SelPolyShape>()) sps.UpdatePolyStats(); // foreach (SelEdgeShape sps in this.allObjSel.OfType<SelEdgeShape>()) sps.UpdateEdgeStats(); foreach (SelLoopShape sps in this.allObjSel.OfType<SelLoopShape>()) sps.UpdateLoopStats(); this.InvalidateSelectionStats(); this.Invalidate(); } this.UpdateToolbar(); } }
private void DualityEditorApp_ObjectPropertyChanged(object sender, ObjectPropertyChangedEventArgs e) { if (e.Objects.ResourceCount > 0) { foreach (var r in e.Objects.Resources) this.OnResourceModified(r); } }
private void EditorForm_ObjectPropertyChanged(object sender, ObjectPropertyChangedEventArgs e) { if (e is PrefabAppliedEventArgs || (e.HasProperty(ReflectionInfo.Property_GameObject_PrefabLink) && e.HasAnyObject(Scene.Current.AllObjects)) || (e.CompleteChange && e.HasObject(Scene.Current))) this.UpdatePrefabLinkStatus(false); if (e.HasProperty(ReflectionInfo.Property_GameObject_Name)) { foreach (GameObjectNode node in e.Objects.GameObjects.Select(g => this.FindNode(g))) if (node != null) node.Text = node.Obj.Name; } }
private void EditorForm_ObjectPropertyChanged(object sender, ObjectPropertyChangedEventArgs e) { // If a Resources modified state changes, invalidate if (e.Objects.Resources.Any()) { this.folderView.Invalidate(); foreach (Prefab prefab in e.Objects.Resources.OfType<Prefab>()) { ResourceNode resNode = this.NodeFromPath(prefab.Path) as ResourceNode; if (resNode == null) continue; resNode.UpdateImage(); } } }
private void DualityEditorApp_ObjectPropertyChanged(object sender, ObjectPropertyChangedEventArgs e) { if (!e.Objects.Resources.Any()) return; this.glControl.Invalidate(); }
private void DualityEditorApp_ObjectPropertyChanged(object sender, ObjectPropertyChangedEventArgs e) { if (e.HasObject(this.prevImageValue)) { this.InvalidatePreview(); this.PerformGetValue(); } }