示例#1
0
        /// <summary>
        /// Draws a vector in screen space. A vector can be thought of as an arrow pointing in a certain direction.
        /// It is useful for displaying velocities or directions.
        /// </summary>
        /// <param name="screenX">The vectors screen origin.</param>
        /// <param name="screenY">The vectors screen origin.</param>
        /// <param name="vectorX">The vector to display.</param>
        /// <param name="vectorY">The vector to display.</param>
        /// <returns></returns>
        public VisualLogVectorEntry DrawVector(float screenX, float screenY, float vectorX, float vectorY)
        {
            VisualLogVectorEntry entry = new VisualLogVectorEntry();

            entry.Origin = new Vector3(screenX, screenY, 0.0f);
            entry.Vector = new Vector2(vectorX, vectorY);
            this.Draw(entry);
            return(entry);
        }
示例#2
0
        /// <summary>
        /// Draws a vector in world space. A vector can be thought of as an arrow pointing in a certain direction.
        /// It is useful for displaying velocities or directions.
        /// </summary>
        /// <param name="worldX">The vectors world origin.</param>
        /// <param name="worldY">The vectors world origin.</param>
        /// <param name="worldZ">The vectors world origin.</param>
        /// <param name="vectorX">The vector to display.</param>
        /// <param name="vectorY">The vector to display.</param>
        /// <returns></returns>
        public VisualLogVectorEntry DrawVector(float worldX, float worldY, float worldZ, float vectorX, float vectorY)
        {
            VisualLogVectorEntry entry = new VisualLogVectorEntry();

            entry.Origin = new Vector3(worldX, worldY, worldZ);
            entry.Anchor = VisualLogAnchor.World;
            entry.Vector = new Vector2(vectorX, vectorY);
            this.Draw(entry);
            return(entry);
        }
示例#3
0
        /// <summary>
        /// Draws a vector in world space. A vector can be thought of as an arrow pointing in a certain direction.
        /// It is useful for displaying velocities or directions.
        /// </summary>
        /// <param name="worldPos">The vectors world origin.</param>
        /// <param name="vector">The vector to display.</param>
        /// <returns></returns>
        public VisualLogVectorEntry DrawVector(Vector3 worldPos, Vector2 vector)
        {
            VisualLogVectorEntry entry = new VisualLogVectorEntry();

            entry.Origin = new Vector3(worldPos.X, worldPos.Y, worldPos.Z);
            entry.Anchor = VisualLogAnchor.World;
            entry.Vector = new Vector2(vector.X, vector.Y);
            this.Draw(entry);
            return(entry);
        }
 /// <summary>
 /// Prohibits scale changes due to perspective transformation.
 /// </summary>
 /// <param name="entry"></param>
 /// <returns></returns>
 public static VisualLogVectorEntry DontScale(this VisualLogVectorEntry entry)
 {
     entry.InvariantScale = true;
     return(entry);
 }