public GamepadButtonEventArgs(GamepadInput inputChannel, GamepadButton button, bool pressed) : base(inputChannel) { this.button = button; this.pressed = pressed; }
public GamepadAxisEventArgs(GamepadInput inputChannel, GamepadAxis axis, float axisValue, float axisDelta) : base(inputChannel) { this.axis = axis; this.axisValue = axisValue; this.axisDelta = axisDelta; }