protected void DrawSelectionMarkers(Canvas canvas, IEnumerable<ObjectEditorSelObj> obj) { // Determine turned Camera axes for angle-independent drawing Vector2 catDotX, catDotY; float camAngle = this.CameraObj.Transform.Angle; MathF.GetTransformDotVec(camAngle, out catDotX, out catDotY); Vector3 right = new Vector3(1.0f, 0.0f, 0.0f); Vector3 down = new Vector3(0.0f, 1.0f, 0.0f); MathF.TransformDotVec(ref right, ref catDotX, ref catDotY); MathF.TransformDotVec(ref down, ref catDotX, ref catDotY); canvas.PushState(); canvas.State.ZOffset = -1.0f; foreach (ObjectEditorSelObj selObj in obj) { if (!selObj.HasTransform) continue; Vector3 posTemp = selObj.Pos; float scaleTemp = 1.0f; float radTemp = selObj.BoundRadius; if (!canvas.DrawDevice.IsCoordInView(posTemp, radTemp)) continue; // Draw selection marker if (selObj.ShowPos) { canvas.DrawDevice.PreprocessCoords(ref posTemp, ref scaleTemp); posTemp.Z = 0.0f; { ColorRgba color = canvas.State.ColorTint * canvas.State.Material.MainColor; VertexC1P3[] vertices = new VertexC1P3[4]; vertices[0].Pos = posTemp - right * 5.0f; vertices[1].Pos = posTemp + right * 5.0f; vertices[2].Pos = posTemp - down * 5.0f; vertices[3].Pos = posTemp + down * 5.0f; vertices[0].Color = color; vertices[1].Color = color; vertices[2].Color = color; vertices[3].Color = color; canvas.DrawDevice.AddVertices(canvas.State.Material, VertexMode.Lines, vertices); } } // Draw angle marker if (selObj.ShowAngle) { posTemp = selObj.Pos + radTemp * right * MathF.Sin(selObj.Angle - camAngle) - radTemp * down * MathF.Cos(selObj.Angle - camAngle); canvas.DrawLine(selObj.Pos.X, selObj.Pos.Y, selObj.Pos.Z, posTemp.X, posTemp.Y, posTemp.Z); } // Draw boundary if (selObj.ShowBoundRadius && radTemp > 0.0f) canvas.DrawCircle(selObj.Pos.X, selObj.Pos.Y, selObj.Pos.Z, radTemp); } canvas.PopState(); }
private void DrawHorizontalGraph(Canvas canvas, float[] values, ColorRgba[] colors, ref VertexC1P3[] vertices, float x, float y, float w, float h) { if (h > 0.0f) h--; if (h < 0.0f) h++; IDrawDevice device = canvas.DrawDevice; ColorRgba baseColor = canvas.State.ColorTint * canvas.State.MaterialDirect.MainColor; float sampleXRatio = w / (float)(values.Length - 1); if (vertices == null) vertices = new VertexC1P3[MathF.Max(values.Length, 16)]; else if (vertices.Length < values.Length) vertices = new VertexC1P3[MathF.Max(vertices.Length * 2, values.Length, 16)]; for (int i = 0; i < values.Length; i++) { vertices[i].Pos.X = x + 0.5f + i * sampleXRatio; vertices[i].Pos.Y = y + 0.5f + (1.0f - values[i]) * h; vertices[i].Pos.Z = 0.0f; vertices[i].Color = baseColor * colors[i]; } device.AddVertices(canvas.State.MaterialDirect, VertexMode.LineStrip, vertices, values.Length); }
protected internal override void OnCollectDrawcalls(Canvas canvas) { base.OnCollectDrawcalls(canvas); IDrawDevice device = canvas.DrawDevice; float scaleTemp = 1.0f; Vector3 posTemp = Vector3.Zero; device.PreprocessCoords(ref posTemp, ref scaleTemp); if (posTemp.Z <= canvas.DrawDevice.NearZ) return; float alphaTemp = 0.5f; alphaTemp *= (float)Math.Min(1.0d, ((posTemp.Z - device.NearZ) / (device.NearZ * 5.0f))); if (alphaTemp <= 0.005f) return; float stepTemp = 4.0f * this.gridSize * MathF.Max(0.25f, MathF.Pow(2.0f, -MathF.Round(1.0f - MathF.Log(1.0f / scaleTemp, 2.0f)))); float scaledStep = stepTemp * scaleTemp; float viewBoundRad = device.TargetSize.Length * 0.5f; int lineCount = (2 + (int)MathF.Ceiling(viewBoundRad * 2 / scaledStep)) * 4; ColorRgba gridColor = this.FgColor.WithAlpha(alphaTemp); VertexC1P3[] vertices = new VertexC1P3[lineCount * 4]; float beginPos; float pos; int lineIndex; int vertOff = 0; beginPos = posTemp.X % scaledStep - (lineCount / 8) * scaledStep; pos = beginPos; lineIndex = 0; for (int x = 0; x < lineCount; x++) { bool primaryLine = lineIndex % 4 == 0; bool secondaryLine = lineIndex % 4 == 2; vertices[vertOff + x * 2 + 0].Color = primaryLine ? gridColor : gridColor.WithAlpha(alphaTemp * (secondaryLine ? 0.5f : 0.25f)); vertices[vertOff + x * 2 + 0].Pos.X = pos; vertices[vertOff + x * 2 + 0].Pos.Y = -viewBoundRad; vertices[vertOff + x * 2 + 0].Pos.Z = posTemp.Z + 1; vertices[vertOff + x * 2 + 1] = vertices[vertOff + x * 2 + 0]; vertices[vertOff + x * 2 + 1].Pos.Y = viewBoundRad; pos += scaledStep / 4; lineIndex++; } vertOff += lineCount * 2; beginPos = posTemp.Y % scaledStep - (lineCount / 8) * scaledStep; pos = beginPos; lineIndex = 0; for (int y = 0; y < lineCount; y++) { bool primaryLine = lineIndex % 4 == 0; bool secondaryLine = lineIndex % 4 == 2; vertices[vertOff + y * 2 + 0].Color = primaryLine ? gridColor : gridColor.WithAlpha(alphaTemp * (secondaryLine ? 0.5f : 0.25f)); vertices[vertOff + y * 2 + 0].Pos.X = -viewBoundRad; vertices[vertOff + y * 2 + 0].Pos.Y = pos; vertices[vertOff + y * 2 + 0].Pos.Z = posTemp.Z + 1; vertices[vertOff + y * 2 + 1] = vertices[vertOff + y * 2 + 0]; vertices[vertOff + y * 2 + 1].Pos.X = viewBoundRad; pos += scaledStep / 4; lineIndex++; } vertOff += lineCount * 2; device.AddVertices(new BatchInfo(DrawTechnique.Alpha, ColorRgba.White), VertexMode.Lines, vertices); }