示例#1
0
        /// <summary>
        /// Parses the bytes received into a frame. Uses the internal operation state to do the callbacks.
        /// Returns true if a full operation (streamId) has been processed and there is one available.
        /// </summary>
        /// <returns>True if a full operation (streamId) has been processed.</returns>
        internal bool ReadParse(byte[] buffer, int length)
        {
            if (length <= 0)
            {
                return(false);
            }
            ProtocolVersion protocolVersion;

            if (_frameHeaderSize == 0)
            {
                //The server replies the first message with the max protocol version supported
                protocolVersion             = FrameHeader.GetProtocolVersion(buffer);
                _serializer.ProtocolVersion = protocolVersion;
                _frameHeaderSize            = FrameHeader.GetSize(protocolVersion);
            }
            else
            {
                protocolVersion = _serializer.ProtocolVersion;
            }
            //Use _readStream to buffer between messages, under low pressure, it should be null most of the times
            var stream             = Interlocked.Exchange(ref _readStream, null);
            var operationCallbacks = new LinkedList <Action <MemoryStream> >();
            var offset             = 0;

            if (_minimalBuffer != null)
            {
                //use a negative offset to identify that there is a previous header buffer
                offset = -1 * _minimalBuffer.Length;
            }
            while (offset < length)
            {
                FrameHeader header;
                //The remaining body length to read from this buffer
                int remainingBodyLength;
                if (_receivingHeader == null)
                {
                    if (length - offset < _frameHeaderSize)
                    {
                        _minimalBuffer = offset >= 0 ?
                                         Utils.SliceBuffer(buffer, offset, length - offset) :
                                         //it should almost never be the case there isn't enough bytes to read the header more than once
                                         // ReSharper disable once PossibleNullReferenceException
                                         Utils.JoinBuffers(_minimalBuffer, 0, _minimalBuffer.Length, buffer, 0, length);
                        break;
                    }
                    if (offset >= 0)
                    {
                        header = FrameHeader.ParseResponseHeader(protocolVersion, buffer, offset);
                    }
                    else
                    {
                        header         = FrameHeader.ParseResponseHeader(protocolVersion, _minimalBuffer, buffer);
                        _minimalBuffer = null;
                    }
                    Logger.Verbose("Received #{0} from {1}", header.StreamId, Address);
                    offset += _frameHeaderSize;
                    remainingBodyLength = header.BodyLength;
                }
                else
                {
                    header = _receivingHeader;
                    remainingBodyLength = header.BodyLength - (int)stream.Length;
                    _receivingHeader    = null;
                }
                if (remainingBodyLength > length - offset)
                {
                    //the buffer does not contains the body for this frame, buffer for later
                    MemoryStream nextMessageStream;
                    if (operationCallbacks.Count == 0 && stream != null)
                    {
                        //There hasn't been any operations completed with this buffer
                        //And there is a previous stream: reuse it
                        nextMessageStream = stream;
                    }
                    else
                    {
                        nextMessageStream = Configuration.BufferPool.GetStream(typeof(Connection) + "/Read");
                    }
                    nextMessageStream.Write(buffer, offset, length - offset);
                    Interlocked.Exchange(ref _readStream, nextMessageStream);
                    _receivingHeader = header;
                    break;
                }
                stream = stream ?? Configuration.BufferPool.GetStream(typeof(Connection) + "/Read");
                OperationState state;
                if (header.Opcode != EventResponse.OpCode)
                {
                    state = RemoveFromPending(header.StreamId);
                }
                else
                {
                    //Its an event
                    state = new OperationState(EventHandler);
                }
                stream.Write(buffer, offset, remainingBodyLength);
                // State can be null when the Connection is being closed concurrently
                // The original callback is being called with an error, use a Noop here
                var callback = state != null?state.SetCompleted() : OperationState.Noop;

                operationCallbacks.AddLast(CreateResponseAction(header, callback));
                offset += remainingBodyLength;
            }
            return(InvokeReadCallbacks(stream, operationCallbacks));
        }