public DsBoneData(DsBone bone, FLVER.Bone flverBone, FbxScene scene) { FbxSkeleton fbxBone = FbxSkeleton.Create(scene, bone.Name + "Bone"); fbxBone.SetSkeletonType(flverBone.ChildIndex >= 0 ? FbxSkeleton.EType.eLimbNode : FbxSkeleton.EType.eEffector); fbxBone.Size.Set(flverBone.Translation.Length()); exportData = fbxBone.CreateExportDataWithScene(bone, scene); this.flverBone = flverBone; }
public SkinExportData(FbxExportData <MeshExportData, FbxMesh> meshData, DsSkeleton skeleton, FLVER2 flver) { this.meshData = meshData; this.skeleton = skeleton; this.flver = flver; }