getPosition() public method

public getPosition ( ) : Vector2
return Vector2
示例#1
0
        /**
         * Gets a list of successor nodes for a specified node.
         * Each successor node's parent is set to the speified node.
         *
         * @param node The node to get successors for.
         */
        private List<Node> getSuccessors(Node node)
        {
            List<Node> successors = new List<Node>();

            for (int i = 0; i < BORDER_NODES.Length; i++)
            {
                Vector2 pos = node.getPosition() + BORDER_NODES[i];
                Node n = getNode((int)pos.X, (int)pos.Y);

                if (n != null && canMove(node, n))
                {
                    n.setParent(node);
                    successors.Add(n);
                }
            }

            return successors;
        }
示例#2
0
        /**
         * Determines if it is possible to move between two adjacent nodes.
         *
         * @param a The first node.
         * @param b The second node.
         * @return True if it is possible to move from a to b.
         */
        private bool canMove(Node a, Node b)
        {
            Vector2 posA = a.getPosition();
            Vector2 posB = b.getPosition();

            float diff = Math.Abs(scaledHeightMap[(int)posA.X, (int)posA.Y] - scaledHeightMap[(int)posB.X, (int)posB.Y]);

            return diff <= MAX_MOVE_DIST;
        }